WEIGHT ALLOWANCE |
Light |
100.0 |
Medium |
200.0 |
Heavy |
300.0 |
FEATS |
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Great Cleave, Great Fortitude, Improved Initiative, Iron Will, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Toughness (1x), Weapon Focus (Longsword) |
SPECIAL ABILITIES |
+1 racial bonus to attack rolls against orcs and goblinoids, +2 racial bonus on Appraise checks that are related to stone or metal items, +2 racial bonus on Craft checks that are related to stone or metal, +2 racial bonus on saving throws against poison, +2 racial bonus on saving throws against spells and spell-like effects, +4 dodge bonus against giants, Stonecunning |
MAGIC |
3 healing potions from Beryn
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PROFICIENCIES |
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
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LANGUAGES |
Common, Dwarven, Literacy
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FEATS |
NAME |
DESCRIPTION |
Armor Proficiency (Heavy) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Armor Proficiency (Light) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Armor Proficiency (Medium) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Cleave |
:If the character deals a creature enough damage to make it drop (typically by dropping it to below 0 hit points, killing it, etc.), the character gets an immediate, extra melee attack against another creature in the immediate vicinity. |
Great Cleave |
As Cleave, except that the character has no limit to the number of times the character can use it per round. |
Great Fortitude |
The character gets a +2 bonus to all Fortitude saving throws. |
Improved Initiative |
The character gets a +4 bonus on initiative checks. |
Iron Will |
The character gets a +2 bonus to all Will saving throws. |
Martial Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
Power Attack |
On the character's action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. |
Shield Proficiency |
The character can use a shield and suffer only the standard penalties. |
Simple Weapon Proficiency |
The character makes attack rolls with simple weapons normally. |
Toughness (1x) |
The character gains +3 hit points. |
Weapon Focus (Longsword) |
The character adds +1 to all attack rolls the character makes using the selected weapon. |
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