Created using PCGen 5.4.0 on 06-Nov-2003

    

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
43




  
Walk 30'
BASE ATTACK
Bonus
+5
SPECIAL ABILITIES
+2 racial saving throw bonus against Enchantment spells or effects, An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for the door, Immunity to magic sleep spells and effects, Summon Familiar
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Enlarge Spell, Martial Weapon Proficiency, Mounted Combat, Scribe Scroll, Shield Proficiency, Simple Weapon Proficiency, Spell Focus (Conjuration), Weapon Focus (Longbow, Greatsword)
LANGUAGES
Common, Elven, Literacy
SPELLS
 Wizard0
1
2
3
4
5
6
7
8
9
4+1
4+1
3+1
2+1
0
0
0
0
0
0
0:
Arcane Mark (DC: 14)Daze (DC: 14)Detect Magic (DC: 14)
Detect Poison (DC: 14)**Devlin's Barb (DC: 16)Disrupt Undead (DC: 14)
Enchanting Flavor (DC: 14)Ghost Sound (DC: 14)Mage Hand (DC: 14)
Mending (DC: 14)Mental Alarm (DC: 14)Minor Ward (DC: 14)
Open/Close (DC: 14)Prestidigitation (DC: 14)**Ray of Frost (DC: 16)
Read Magic (DC: 14)Resistance (DC: 14)Tongue of Angels (DC: 14)
Tongue of Fiends (DC: 14)
1:
Change Self (DC: 15)Charm Person (DC: 15)**Mage Armor (DC: 17)
Message (DC: 15)**Mount (DC: 17)**Obscuring Mist (DC: 17)
Reduce (DC: 15)Shield (DC: 15)Spider Climb (DC: 15)
**Summon Monster I (DC: 17)True Strike (DC: 15)**Unseen Servant (DC: 17)
2:
Arcane Lock (DC: 16)**Glitterdust (DC: 18)Hypnotic Pattern (DC: 16)
Knock (DC: 16)Levitate (DC: 16)Mirror Image (DC: 16)
Pyrotechnics (DC: 16)Scare (DC: 16)**Summon Monster II (DC: 18)
**Summon Swarm (DC: 18)**Web (DC: 18)Whispering Wind (DC: 16)
3:
**Dragonskin (DC: 19)**Flame Arrow (DC: 19)Invisibility Sphere (DC: 17)
Major Image (DC: 17)**Phantom Steed (DC: 19)**Sleet Storm (DC: 19)
**Summon Monster III (DC: 19)Tongues (DC: 17)
4:
Dimension Door (DC: 18)Phantasmal Killer (DC: 18)
* = Domain/Specialty Spell 
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Studded Leather
Light
+3
+5
-1
15
SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC










*Studded Leather
TYPEARMOR BONUSMAX DEX BONUS
Light
+3
+5
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-1
15

EQUIPMENT ( - //)
x Arrow +2
   x Longsword
  
x Scroll (Tenser's Floating Disk/Wizard/1st)
   x Lucien Hampden's Spellbook
(Spellbook (Wizard's/Blank))
  
x Backpack
   x Magma Vessel
water and silver in gives pro from fire potion
  
x Candle
   x Oil (1 Pt. Flask)
  
x Coin (Gold)
   x Outfit (Traveler's)
  
x Coin (Silver)
   x Rope (Silk/50 Ft.)
  
x Dagger
   x Saddlebags
  
x Elemental Gem
(Gem)
   x Shurudien's Ring
Lighting x 2 per day, Pro from lightning
  
x Flint and Steel
   x Spellbook (Wizard's/Blank)
  
x Greatsword
   x Stonedrop
(Ring (Spell Effect (Use Activated) (SPELLNAME[Feather Fall]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[1]CASTERLEVEL[1])))
  
x Gulliand the Drow's Spellbook
(Spellbook (Wizard's/Blank))
   x Studded Leather
  
x Longbow
   x Wand (Ice Storm)
  
AMMUNITION
Arrow +2
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PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.4.0 on 06-Nov-2003

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Arrow +2
Carried
1
0.15
167
 Scroll (Tenser's Floating Disk/Wizard/1st)
Backpack
1
0
25
 Backpack
Equipped
1
2
2
 Candle
Backpack
1
0
0.01
 Dagger
Carried
1
1
2
 Flint and Steel
Backpack
1
0
1
 Greatsword
Equipped
1
15
50
 Gulliand the Drow's Spellbook
((Spellbook (Wizard's/Blank)))
Backpack
1
3
15
 Longbow
Carried
1
3
75
 Longsword
Carried
1
4
15
 Lucien Hampden's Spellbook
((Spellbook (Wizard's/Blank)))
Backpack
1
3
15
ITEM LOCATION QTY WT. GP COST
 Magma Vessel
(water and silver in gives pro from fire potion)
Backpack
1
0
0.03
 Oil (1 Pt. Flask)
Backpack
1
1
0.1
 Outfit (Traveler's)
Equipped
1
5
0
 Rope (Silk/50 Ft.)
Backpack
1
5
10
 Saddlebags

1
8
4
 Shurudien's Ring
(Lighting x 2 per day, Pro from lightning)
Equipped
1
0
0
 Spellbook (Wizard's/Blank)
Backpack
1
3
15
 Stonedrop
((Ring (Spell Effect (Use Activated) (SPELLNAME[Feather Fall]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[1]CASTERLEVEL[1]))))
Equipped
1
0
2000
 Studded Leather
Equipped
1
20
25
 Wand (Ice Storm)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Carried
1
0
21000
TOTAL WEIGHT CARRIED/VALUE   61.11 lbs 24134.44 gp
WEIGHT ALLOWANCE
Light 86.0 Medium 173.0 Heavy 260.0

FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Enlarge Spell, Martial Weapon Proficiency, Mounted Combat, Scribe Scroll, Shield Proficiency, Simple Weapon Proficiency, Spell Focus (Conjuration), Weapon Focus (Longbow, Greatsword)
MONEY
Coin (Gold):
Coin (Silver):
xElemental Gem ()
SPECIAL ABILITIES
+2 racial saving throw bonus against Enchantment spells or effects, An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for the door, Immunity to magic sleep spells and effects, Summon Familiar
MAGIC
Shurudien’s ring: lightning bolt twice per day and offers protection from lightning (save = no damage, fail = half damage).
An Elemental Gem (from ogre stronghold)
Healing Salve (1 apps left; 2d8+6)
One Magma Vessel
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
PROHIBITED
Evocation
LANGUAGES
Common, Elven, Literacy
SPELLS
 Wizard0
1
2
3
4
5
6
7
8
9
4+1
4+1
3+1
2+1
0
0
0
0
0
0
0:
Arcane Mark (DC: 14)Daze (DC: 14)Detect Magic (DC: 14)
Detect Poison (DC: 14)**Devlin's Barb (DC: 16)Disrupt Undead (DC: 14)
Enchanting Flavor (DC: 14)Ghost Sound (DC: 14)Mage Hand (DC: 14)
Mending (DC: 14)Mental Alarm (DC: 14)Minor Ward (DC: 14)
Open/Close (DC: 14)Prestidigitation (DC: 14)**Ray of Frost (DC: 16)
Read Magic (DC: 14)Resistance (DC: 14)Tongue of Angels (DC: 14)
Tongue of Fiends (DC: 14)
1:
Change Self (DC: 15)Charm Person (DC: 15)**Mage Armor (DC: 17)
Message (DC: 15)**Mount (DC: 17)**Obscuring Mist (DC: 17)
Reduce (DC: 15)Shield (DC: 15)Spider Climb (DC: 15)
**Summon Monster I (DC: 17)True Strike (DC: 15)**Unseen Servant (DC: 17)
2:
Arcane Lock (DC: 16)**Glitterdust (DC: 18)Hypnotic Pattern (DC: 16)
Knock (DC: 16)Levitate (DC: 16)Mirror Image (DC: 16)
Pyrotechnics (DC: 16)Scare (DC: 16)**Summon Monster II (DC: 18)
**Summon Swarm (DC: 18)**Web (DC: 18)Whispering Wind (DC: 16)
3:
**Dragonskin (DC: 19)**Flame Arrow (DC: 19)Invisibility Sphere (DC: 17)
Major Image (DC: 17)**Phantom Steed (DC: 19)**Sleet Storm (DC: 19)
**Summon Monster III (DC: 19)Tongues (DC: 17)
4:
Dimension Door (DC: 18)Phantasmal Killer (DC: 18)
* = Domain/Specialty Spell 
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Combat Casting The character gets a +4 bonus to Concentration checks made to cast a spell while on the defensive.
Enlarge Spell An enlarged spell has its range doubled.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Mounted Combat Once per round when the character's mount is hit in combat, the character may make a Ride check to negate the hit.
Scribe Scroll The character can create a scroll of any spell that the character knows.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Spell Focus (Conjuration) Choose a school of magic, such as Illusion. The character's spells of that school are more potent than normal.
Weapon Focus (Longbow, Greatsword) The character adds +1 to all attack rolls the character makes using the selected weapon.

Created using PCGen 5.4.0 on 06-Nov-2003

SPELLS
 Wizard0
1
2
3
4
5
6
7
8
9
  Per Day 4+1
4+1
3+1
2+1
0
0
0
0
0
0
0:
Arcane Mark (DC:14)Daze (DC:14)Detect Magic (DC:14)Detect Poison (DC:14)
**Devlin's Barb (DC:16)Disrupt Undead (DC:14)Enchanting Flavor (DC:14)Ghost Sound (DC:14)
Mage Hand (DC:14)Mending (DC:14)Mental Alarm (DC:14)Minor Ward (DC:14)
Open/Close (DC:14)Prestidigitation (DC:14)**Ray of Frost (DC:16)Read Magic (DC:14)
Resistance (DC:14)Tongue of Angels (DC:14)Tongue of Fiends (DC:14)
1:
Change Self (DC:15)Charm Person (DC:15)**Mage Armor (DC:17)Message (DC:15)
**Mount (DC:17)**Obscuring Mist (DC:17)Reduce (DC:15)Shield (DC:15)
Spider Climb (DC:15)**Summon Monster I (DC:17)True Strike (DC:15)**Unseen Servant (DC:17)
2:
Arcane Lock (DC:16)**Glitterdust (DC:18)Hypnotic Pattern (DC:16)Knock (DC:16)
Levitate (DC:16)Mirror Image (DC:16)Pyrotechnics (DC:16)Scare (DC:16)
**Summon Monster II (DC:18)**Summon Swarm (DC:18)**Web (DC:18)Whispering Wind (DC:16)
3:
**Dragonskin (DC:19)**Flame Arrow (DC:19)Invisibility Sphere (DC:17)Major Image (DC:17)
**Phantom Steed (DC:19)**Sleet Storm (DC:19)**Summon Monster III (DC:19)Tongues (DC:17)
4:
Dimension Door (DC:18)Phantasmal Killer (DC:18)
* = Domain/Specialty Spell 

Created using PCGen 5.4.0 on 06-Nov-2003

Wizard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 4+1 4+1 3+1 2+1 0 0 0 0 0 0
LEVEL 0
Arcane Mark
DC: 14
Save: None
Time: 1 action
Duration: Permanent
Rng: 0 ft
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Inscribes a personal rune [visible or invisible].
Source:  Chap.11, Spells
Target Area:   One personal rune or mark, all of which must fit within 1 ft. square
Daze
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (37 Feet)
Comp: V, S, M
SR: Yes
School: Enchantment
ooo
Effect:  Creature loses next action.
Source:  Chap.11, Spells
Target Area:   One person
Detect Magic
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Poison
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Close (37 Feet)
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Detects poison in one creature or small object.
Source:  Chap.11, Spells
Target Area:   One creature, one object, or a 5-ft. cube
Devlin's Barb
DC: 16
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Personal
Comp: V S
SR: No
School: Conjuration
ooo
Effect:  See text
Source:  p.12
Target Area:   1 arrow, bolt, bullet or sling stone
Disrupt Undead
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (37 Feet)
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Deals 1d6 damage to one undead.
Source:  Chap.11, Spells
Target Area:   Ray
Enchanting Flavor
DC: 14
Save: None
Time: 1 round
Duration: Instantaneous
Rng: Touch
Comp: V S M
SR: No
School: Transmutation
ooo
Effect:  See text
Source:  p.13
Target Area:   1 meal
Ghost Sound
DC: 14
Save: Will disbelief
Time: 1 action
Duration: 1 round/level [D]
Rng: Close (37 Feet)
Comp: V, S, M
SR: No
School: Illusion
ooo
Effect:  Figment sounds.
Source:  Chap.11, Spells
Target Area:   Illusory sounds
Mage Hand
DC: 14
Save: None
Time: 1 action
Duration: Concentration
Rng: Close (37 Feet)
Comp: V, S
SR: No
School: Transmutation
ooo
Effect:  5-pound telekinesis.
Source:  Chap.11, Spells
Target Area:   Nonmagical, unattended object weighing up to 5 lb.
Mending
DC: 14
Save: Will negates (Harmless object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V, S
SR: Yes (Harmless object)
School: Transmutation
ooo
Effect:  Makes minor repairs on an object.
Source:  Chap.11, Spells
Target Area:   10 ft.
Mental Alarm
DC: 14
Save: None
Time: 1 action
Duration: 1 hour/level
Rng: Close (37 Feet)
Comp: S
SR: No
School: Divination
ooo
Effect:  See text
Source:  p.18
Target Area:   1 creature/level [max 8 creatures]
Minor Ward
DC: 14
Save: See text
Time: 10 minutes
Duration: 1 day/level
Rng: Touch
Comp: V S M
SR: Yes (object)
School: Abjuration
ooo
Effect:  See text
Source:  p.18
Target Area:   Object touched or up to 20 sq. ft.
Open/Close
DC: 14
Save: Will negates (object)
Time: 1 action
Duration: Instantaneous
Rng: Close (37 Feet)
Comp: V, S, F
SR: Yes (object)
School: Transmutation
ooo
Effect:  Opens or closes small or light things.
Source:  Chap.11, Spells
Target Area:   Portal or object that can be opened or closed
Prestidigitation
DC: 14
Save: None
Time: 1 action
Duration: 1 hour
Rng: 10 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Performs minor tricks.
Source:  Chap.11, Spells
Target Area:   See text
Ray of Frost
DC: 16
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (37 Feet)
Comp: V, S
SR: Yes
School: Conjuration
ooo
Effect:  Ray deals 1d3 cold damage.
Source:  Chap.11, Spells
Target Area:   Ray
Read Magic
DC: 14
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V, S, F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  Chap.11, Spells
Target Area:   The character
Resistance
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +1 on saving throws.
Source:  Chap.11, Spells
Target Area:   Creature touched
Tongue of Angels
DC: 14
Save: None (harmless)
Time: 1 action
Duration: 1 round/level
Rng: Personal
Comp: S
SR: No
School: Transmutation
ooo
Effect:  See text
Source:  p.22
Target Area:   You
Tongue of Fiends
DC: 14
Save: None (harmless)
Time: 1 action
Duration: 1 round/level
Rng: Personal
Comp: S
SR: No
School: Transmutation
ooo
Effect:  See text
Source:  p.22
Target Area:   You
LEVEL 1
Change Self
DC: 15
Save: Will negates
Time: 1 action
Duration: 10 minutes/level [D]
Rng: Personal
Comp: V, S
SR: No
School: Illusion
ooo
Effect:  Changes the caster's appearance.
Source:  Chap.11, Spells
Target Area:   The character
Charm Person
DC: 15
Save: Will negates
Time: 1 action
Duration: 1 hour/level
Rng: Close (37 Feet)
Comp: V, S
SR: Yes
School: Enchantment
ooo
Effect:  Makes one person the caster's friend.
Source:  Chap.11, Spells
Target Area:   One person
Mage Armor
DC: 17
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 hour/level [D]
Rng: Touch
Comp: V, S, F
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Gives subject +4 armor bonus.
Source:  Chap.11, Spells
Target Area:   Creature touched
Message
DC: 15
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Medium (150 Feet)
Comp: V, S, F
SR: No
School: Transmutation
ooo
Effect:  Whispered conversation at distance.
Source:  Chap.11, Spells
Target Area:   One creature/level
Mount
DC: 17
Save: None
Time: 1 full round
Duration: 2 hours/level
Rng: Close (37 Feet)
Comp: V, S, M
SR: No
School: Conjuration
ooo
Effect:  Summons riding horse for 2 hr./level.
Source:  Chap.11, Spells
Target Area:   One mount
Obscuring Mist
DC: 17
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: 30 feet
Comp: V, S
SR: No
School: Conjuration
ooo
Effect:  Fog surrounds the caster.
Source:  Chap.11, Spells
Target Area:   Cloud centered on the character spreads 30 ft. and is 20 ft. high
Reduce
DC: 15
Save: Fortitude negates (object)
Time: 1 action
Duration: 1 minute/level
Rng: Close (37 Feet)
Comp: V, S, M
SR: Yes (object)
School: Transmutation
ooo
Effect:  Object or creature shrinks 10%/level [max 50%].
Source:  Chap.11, Spells
Target Area:   One creature or object of up to 10 cu. ft./caster level
Shield
DC: 15
Save: None
Time: 1 action
Duration: 1 minute/level [D]
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
ooo
Effect:  Invisible disc gives cover and blocks magic missiles.
Source:  Chap.11, Spells
Target Area:   The character
Spider Climb
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V, S, M
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Grants ability to walk on walls and ceilings.
Source:  Chap.11, Spells
Target Area:   Creature touched
Summon Monster I
DC: 17
Save: None
Time: 1 full round
Duration: 1 round/level
Rng: Close (37 Feet)
Comp: V, S, F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  Chap.11, Spells
Target Area:   One summoned creature
True Strike
DC: 15
Save: None
Time: 1 action
Duration: See text
Rng: Personal
Comp: V, F
SR: No
School: Divination
ooo
Effect:  Adds +20 bonus to the caster's next attack roll.
Source:  Chap.11, Spells
Target Area:   The character
Unseen Servant
DC: 17
Save: None
Time: 1 action
Duration: 1 hour/level
Rng: Close (37 Feet)
Comp: V, S, M
SR: No
School: Conjuration
ooo
Effect:  Creates invisible force that obeys the caster's commands.
Source:  Chap.11, Spells
Target Area:   One invisible, mindless, shapeless servant
LEVEL 2
Arcane Lock
DC: 16
Save: None
Time: 1 action
Duration: Permanent
Rng: Touch
Comp: V, S, M
SR: No
School: Abjuration
ooo
Effect:  Magically locks a portal or chest.
Source:  Chap.11, Spells
Target Area:   The door, chest, or portal touched, up to 30 sq. ft./level in size
Glitterdust
DC: 18
Save: Will negates
Time: 1 action
Duration: 1 round/level
Rng: Medium (150 Feet)
Comp: V, S, M
SR: Yes
School: Conjuration
ooo
Effect:  Blinds creatures, outlines invisible creatures.
Source:  Chap.11, Spells
Target Area:   Creatures and objects within 10-ft. spread
Hypnotic Pattern
DC: 16
Save: Will negates
Time: 1 action
Duration: Concentration + 2 rounds
Rng: Medium (150 Feet)
Comp: (V), S, M
SR: Yes
School: Illusion
ooo
Effect:  Fascinates 2d4+1 HD/level of creatures.
Source:  Chap.11, Spells
Target Area:   Colorful lights in a 15-ft.-radius spread
Knock
DC: 16
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (150 Feet)
Comp: V
SR: No
School: Transmutation
ooo
Effect:  Opens locked or magically sealed door.
Source:  Chap.11, Spells
Target Area:   One door, box, or chest with an area of up to 10 sq. ft./level
Levitate
DC: 16
Save: None
Time: 1 action
Duration: 10 minutes/level [D]
Rng: Personal or Close
Comp: V, S, F
SR: No
School: Transmutation
ooo
Effect:  Subject moves up and down at the caster's direction.
Source:  Chap.11, Spells
Target Area:   The character or one willing creature or one object [total weight up to 100 lb./level]
Mirror Image
DC: 16
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Personal
Comp: V, S
SR: No
School: Illusion
ooo
Effect:  Creates decoy duplicates of the caster 2147483647.
Source:  Chap.11, Spells
Target Area:   The character
Pyrotechnics
DC: 16
Save: Will negates or Fortitude negates
Time: 1 action
Duration: 1d4+1 rounds or 1d4+1 rounds after creatures leave the cloud
Rng: Long (600 Feet)
Comp: V, S, M
SR: Yes or No
School: Transmutation
ooo
Effect:  Turns fire into blinding light or choking smoke.
Source:  Chap.11, Spells
Target Area:   One fire source, up to a 20-ft. cube
Scare
DC: 16
Save: Will negates
Time: 1 action
Duration: 1 round/level
Rng: Medium (150 Feet)
Comp: V, S, M
SR: Yes
School: Necromancy
ooo
Effect:  Panics creatures up to 5 HD 15.
Source:  Chap.11, Spells
Target Area:   All creatures within a 15-ft. radius
Summon Monster II
DC: 18
Save: None
Time: 1 full round
Duration: 1 round/level
Rng: Close (37 Feet)
Comp: V, S, F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  Chap.11, Spells
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Summon Swarm
DC: 18
Save: None
Time: 1 full round
Duration: Concentration + 2 rounds
Rng: Close (37 Feet)
Comp: V, S, M/DF
SR: No
School: Conjuration
ooo
Effect:  Summons swarm of small crawling or flying creatures.
Source:  Chap.11, Spells
Target Area:   Swarm of small creatures in a 5-ft. spread
Web
DC: 18
Save: Reflex negates
Time: 1 action
Duration: 10 minutes/level
Rng: Medium (150 Feet)
Comp: V, S, M
SR: Yes
School: Conjuration
ooo
Effect:  Fills 20-ft-radius spread with sticky spider webs.
Source:  Chap.11, Spells
Target Area:   Webs in a 20-ft.-radius spread
Whispering Wind
DC: 16
Save: None
Time: 1 action
Duration: No more than 1 hour/level or until discharged [destination is reached]
Rng: One mile/level
Comp: V, S
SR: No
School: Transmutation
ooo
Effect:  Sends a short message one mile/level.
Source:  Chap.11, Spells
Target Area:   10-ft.-radius spread
LEVEL 3
Dragonskin
DC: 19
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: S M
SR: No
School: Conjuration
ooo
Effect:  See text
Source:  p.13
Target Area:   You
Flame Arrow
DC: 19
Save: Special
Time: 1 action
Duration: 1 round/Instantaneous
Rng: Medium (150 Feet)
Comp: V, S, M
SR: Yes
School: Conjuration
ooo
Effect:  Shoots flaming projectiles [extra damage] or fiery bolts [4d6 damage].
Source:  Chap.11, Spells
Target Area:   Up to one projectile/level, all of which must be within 10 ft. of the character at the time of casting; or one fiery bolt/four levels
Invisibility Sphere
DC: 17
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes/level [D]
Rng: Touch
Comp: V, S, M
SR: Yes (Harmless)
School: Illusion
ooo
Effect:  Makes everyone within 10 ft. invisible.
Source:  Chap.11, Spells
Target Area:   10-ft. radius sphere around the creature or object touched
Major Image
DC: 17
Save: None
Time: 1 action
Duration: Concentration + 3 rounds
Rng: Long (600 Feet)
Comp: V, S, F
SR: No
School: Illusion
ooo
Effect:  As silent image, plus sound, smell and thermal effects.
Source:  Chap.11, Spells
Target Area:   Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level [S]
Phantom Steed
DC: 19
Save: None
Time: 10 minutes
Duration: 1 hour/level
Rng: 0 feet
Comp: V, S
SR: No
School: Conjuration
ooo
Effect:  Magical horse appears for 1 hour/level.
Source:  Chap.11, Spells
Target Area:   One quasi-real, horselike creature
Sleet Storm
DC: 19
Save: Reflex partial
Time: 1 action
Duration: 1 round/level
Rng: Long (600 Feet)
Comp: V, S, M/DF
SR: No
School: Conjuration
ooo
Effect:  Hampers vision and movement.
Source:  Chap.11, Spells
Target Area:   Sleet spreads 40 ft., 20 ft. high
Summon Monster III
DC: 19
Save: None
Time: 1 full round
Duration: 1 round/level
Rng: Close (37 Feet)
Comp: V, S, F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  Chap.11, Spells
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Tongues
DC: 17
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V, M/DF
SR: No
School: Divination
ooo
Effect:  Speak any language.
Source:  Chap.11, Spells
Target Area:   Creature touched
LEVEL 4
Dimension Door
DC: 18
Save: None and Will negates
Time: 1 action
Duration: Instantaneous
Rng: Long (600 Feet)
Comp: V
SR: Special
School: Transmutation
ooo
Effect:  Teleports the caster and up to 500 lb.
Source:  Chap.11, Spells
Target Area:   The character and touched objects or other touched willing creatures weighing up to 50 lb./level
Phantasmal Killer
DC: 18
Save: Will disbelief/Fortitude partial
Time: 1 action
Duration: Instantaneous
Rng: Medium (150 Feet)
Comp: V, S
SR: Yes
School: Illusion
ooo
Effect:  Fearsome illusion kills subject or deals 3d6 damage.
Source:  Chap.11, Spells
Target Area:   One living creature
* = Domain/Specialty Spell


Created using PCGen 5.4.0 on 06-Nov-2003

Dalrylshana ni Linfada
Dalrylshana ni Linfada's portrait
Elf
RACE
149
AGE
5' 3"
HEIGHT
135 lbs
WEIGHT

EYE COLOR

SKIN COLOR

HAIR COLOR

HAIR LENGTH

PHOBIAS

PERSONALITY TRAITS

INTERESTS

SPOKEN STYLE
Description
Home
,
Biography
Dalrylshanna Ni-Linfada is the youngest daughter of the ancient Karubai soldier-poet Linfada MacTualtath of whom it has been said “his words can be as sharp as his sword.”
Dalrylshana is seeking adventure while maintaining two possibly related quests:
1. The quest for the Sword of Names.
2. Assistance from the Lords of Chaos to help form a popular political movement aimed at revolutionising society and exterminating poverty.
With her violet eyes and distinctive purple and black image Dalrylshana cuts a fine figure (COM: 17!!). With fellow adventures she maintains a professional distance. If individuals seek to pursue their unwanted intentions towards her too far she will of course flutter her eyelashes, ask them to come closer, expose the thigh atop the boot from which protrudes a dagger handle and, while they are watching that, (hopefully) touch their jugular with the concealed wrist dagger (she is used to this you can tell!).
When in town, she likes nothing more than a clean bath, fine wine, dancing, a good party and plotting to establish a local Peasants Revolutionary Movement. She is kind to small children, delights in bullying bullies and randomly gives food and money to starving peasants (if she can’t convince the local inn keeper to adopt them).