Created using PCGen 5.4.0 on 06-Nov-2003

    

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
93




  
Walk 20'
BASE ATTACK
Bonus
+8/+3
SPECIAL ABILITIES
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Endurance, Great Fortitude, Improved Critical (Longsword), Improved Initiative, Improved Unarmed Strike, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Toughness (1x), Weapon Focus (Longsword)
LANGUAGES
Common, Literacy
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Shurudien's Chainmail
Medium
+7
+2
-4
30
(Chainmail), absorbs 10 points fire damage per round
SHIELD
TYPE
AC

CHECK
SPELL FAILURE
*Buckler
Shield
+1

-1
5
ITEMS

AC










*Shurudien's Chainmail
TYPEARMOR BONUSMAX DEX BONUS
Medium
+7
+2
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-4
30
(Chainmail), absorbs 10 points fire damage per round

*Buckler
TYPEARMOR BONUSMAX DEX BONUS
Shield
+1

CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-1
5

EQUIPMENT ( - //)
x Backpack
   x Longsword
  
x Shurudien's Chainmail
(Chainmail), absorbs 10 points fire damage per round
   x Longsword +1 (Keen)
threat range doubled
  
x Bedroll
   x Mother's Ring
+3 to Reflex saves, grants a Natural Armor bonus to armor class
  
x Blanket (Winter)
   x Outfit (Traveler's)
  
x Buckler
   x Rope (Hemp/50 Ft.)
  
AMMUNITION

ooooo ooooo
ooooo ooooo

ooooo ooooo
ooooo ooooo

ooooo ooooo
ooooo ooooo

ooooo ooooo
ooooo ooooo

ooooo ooooo
ooooo ooooo

ooooo ooooo
ooooo ooooo

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.4.0 on 06-Nov-2003

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Backpack
Equipped
1
2
2
 Shurudien's Chainmail
((Chainmail), absorbs 10 points fire damage per round)
Equipped
1
40
25300
 Bedroll
Backpack
1
5
0.1
 Blanket (Winter)
Backpack
1
3
0.5
 Buckler
Equipped
1
5
15
ITEM LOCATION QTY WT. GP COST
 Longsword
Carried
1
4
15
 Longsword +1 (Keen)
(threat range doubled)
Equipped
1
4
8315
 Mother's Ring
(+3 to Reflex saves, grants a Natural Armor bonus to armor class)
Equipped
1
0
18000
 Outfit (Traveler's)
Equipped
1
5
0
 Rope (Hemp/50 Ft.)
Backpack
1
10
1
TOTAL WEIGHT CARRIED/VALUE   73.0 lbs 51648.6 gp
WEIGHT ALLOWANCE
Light 153.0 Medium 306.0 Heavy 460.0

FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Endurance, Great Fortitude, Improved Critical (Longsword), Improved Initiative, Improved Unarmed Strike, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Toughness (1x), Weapon Focus (Longsword)
MONEY
SPECIAL ABILITIES
MAGIC
Two gems – the elemental gems from the vampire crypt
Keen longsword
Mother's Ring: adds +3 to AC and reflex saves, although it does not increase your dexterity
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Common, Literacy
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Cleave :If the character deals a creature enough damage to make it drop (typically by dropping it to below 0 hit points, killing it, etc.), the character gets an immediate, extra melee attack against another creature in the immediate vicinity.
Endurance Whenever the character makes a check for performing a physical action that extends over a period of time (running, swimming, holding the character's breath, and so on), the character gets a +4 bonus to the check.
Great Fortitude The character gets a +2 bonus to all Fortitude saving throws.
Improved Critical (Longsword) When using the weapon the character selected, the character's threat range is doubled.
Improved Initiative The character gets a +4 bonus on initiative checks.
Improved Unarmed Strike The character is considered to be armed even when unarmed.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Power Attack On the character's action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Toughness (1x) The character gains +3 hit points.
Weapon Focus (Longsword) The character adds +1 to all attack rolls the character makes using the selected weapon.

Created using PCGen 5.4.0 on 06-Nov-2003


Created using PCGen 5.4.0 on 06-Nov-2003


Created using PCGen 5.4.0 on 06-Nov-2003

Darius Kunark
Darius Kunark's portrait
Human
RACE
19
AGE
5' 8"
HEIGHT
140 lbs
WEIGHT

EYE COLOR

SKIN COLOR

HAIR COLOR

HAIR LENGTH

PHOBIAS

PERSONALITY TRAITS

INTERESTS

SPOKEN STYLE
Description
Home
,
Biography
Darius has been brought up in a hard, cold and military based environment.
His father Taradan, could not cope with the upbringing of a child, he had far more important duties to attend to – being a servant in the employment of Lord and Lady Kunark. They are pretty much the most politically powerful humans in Karubai, a multi-racial country but one which is predominantly ruled by elven people (the Emperor’s race). [Unlike Wesland, where, the prdominance of power is with humans].
His mother Liladile had died at his birth and although he always had someone who was responsible for him, he never really had the chance to make any real friends. Not being able to live with his father (servant quarters and rules forbidding) Darius had been fostered out to all and sundry by Taradan, who had only done what he thought best and what he could afford. Darius thus discovered a seemingly endless line of Uncles that he would be passed to and from (literally from birth - not one of them a real Uncle!) in an attempt to bring him up and give him some form of education. As most of these Uncles seemed to have a military background of some description (the lower soldier ranks and armourers would often become friends with the servants when stationed at the Kunark’s residence), Darius would join them on campaigns and manoeuvres, training exercises and other activities, and he grew up knowing his large areas of his homeland of Karubai like the back of his hand.
By the age of 15, he had become skilled in the way of battle and hardened to the life of the military. He would see his father Taradan, usually 6-7 times a year, the meetings were brief and to the point and would last no more than an hour or two. His father was obviously a man of little words and showed little emotion throughout the visits, simple questions about his health and recent activities would be as exciting a conversation as could be expected. This along with his multiple Uncles upbringing had made Darius a quiet individual, showing little emotion himself and providing short and to the point answers to any questions (like father like son).
The name of Kunark is known and held with esteem and reverence by the people of Karubai. Lord and Lady Kunark are extremely well done to, they are held as important and reliable friends and advisors to the Emperor Noon Hirani IV.
Along with wealth, power and a perfect family (2 sons and 2 daughters) creating a family and institution surpassed by none. The name of Kunark, instils pride and yet fear for the people of the land (historically, most of the power of the Kunark family was earned by bloodshed and they have a longstanding reputation as first-class warriors). Lord Kunarks advisors are aware of all dealings within the country (even sometimes before the Palace/Government is) and rumour has it that foreign dealings with Wesland are next in the empire building plans of Lord Kunark.
But something is amiss.
Darius has found himself in a strange country (Dhorghumlund) and slightly confused. 6 months ago he was met by an estranged woman, who demanded they spoke in secrecy. The woman claimed her name was Liladile, his Mother! She had a lot to explain to him but little time. The woman went on to tell Darius a frightening and rather bizarre tale.
Taradan was not his natural father, rather a foster father of sorts who was paid for his efforts! His true father is none other than Lord Kunark!! His real father had bedded a servant girl – Liladile who became pregnant. This of course could not be left to run its course, the news would destroy the Family Name, bring shame upon the Kunark household and, most importantly, reduce influence with the Emperor (an unusual character, to whom no reason for dislike should readily be given – it’s not that he would object to Lord Kunark’s dalliances but that he would expect, as a matter of principle, that the child and woman would be killed after the Lord had ‘soiled’ his nobility, lest others feel themselves equal to him).
So after his birth, Darius was literally given away. Taradan (a servant of Lord Kunark) was supposed to have the baby killed, no trace of the whole affair was to exist. But Taradan couldn’t do it, he decided to act as his father (for what it mattered!) and – very luckily - unknown to the Kunarks he kept an eye on the growing boy. Thus he was passed from Uncle to Uncle (old friends, comrades and acquaintances of Taradan’s) until his mother came and told him of his lineage.
Why had she decided to tell him now? And how was she still alive?
She’s alive, it turns out, by a twist of fate – although non-magical herself, she is a half gypsy and the granddaughter of a wild druid, rumoured still to be alive. The Kunarks, as landowners, felt it wise not to tempt curses and blight on their lands by having her killed but did not let her know their concerns and thus frightened her into fleeing Karubai. She returns after 17 years because she is quite ill, so fear for her life does not concern her – just seeing her son again and revealing the truth to him.
Unfortunately, Lord Kunark has had her watched, even over all this time, so her actions have revealed you to him. He was sent into a fury by the ramifications of your existence (his eldest son died some three years ago in battle with Wesland – his youngest son is one year younger than you which makes you the heir the the family fortune, should you be able to prove who you are). Taradan was killed swiftly and his cottage burned to the ground.
It was apparent quickly what was going on and you were forced to flee Karubai into the country’s enemy, Wesland. Liladile, adding emotion to your plight, forced you to leave her behind as she was unfit for the speed you would need to travel at. In a daze, unsure of your own actions, you fled the sound of armoured horsemen approaching in the night…..you have no idea whether Liladile is alive or dead.
Upon arriving in Wesland, you were in two minds as to whether to head to Dhurgumlund or not but your mind was made up when the Lord Protector overthrew the king – he is known to you as a friend of Lord Kunarks. So Dhurgumlund it is, your heritage left across the sea, at least for now. You know that your father (Lord Kunark, that is) is a patient man – after all, he had Liladile watched for 17 years. So you don’t know whether an assassin will follow you or whether one will just wait in case of you re-entering Karubai. One way or another, though, there will be an assassin……..
So he’s had to leave Karubai in a hurry and finds himself in this country, pursued/chased or whatever…..he is looking for adventure and his next meal, his money is running out and he has a lot of unanswered questions spinning round his young head and his past is catching him up faster than he ever believed it would.
Alone except for his best and only friend (and mongrel dog) Jax, Darius finds himself in Dhorghumlund looking for work.