WEIGHT ALLOWANCE |
Light |
86.0 |
Medium |
173.0 |
Heavy |
260.0 |
FEATS |
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Blind-Fight, Dodge, Exotic Weapon Proficiency, Expertise, Martial Weapon Proficiency, Mobility, Point Blank Shot, Shield Proficiency, Simple Weapon Proficiency, Spring Attack, Weapon Focus (Longsword, Longbow) |
MONEY |
Coin (Silver): Coin (Gold):
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SPECIAL ABILITIES |
+2 racial saving throw bonus against Enchantment spells or effects, Elven Blood, Evasion (Ex), Immunity to sleep spells and similar magical effects, Sneak Attack 2d6, Uncanny Dodge (Dex bonus to AC) |
PROFICIENCIES |
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
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LANGUAGES |
Common, Elven, Literacy
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FEATS |
NAME |
DESCRIPTION |
Armor Proficiency (Heavy) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Armor Proficiency (Light) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Armor Proficiency (Medium) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Blind-Fight |
In melee, every time a character misses because of concealment, the character can reroll the miss chance percentile roll one time to see if the character actually hit. |
Dodge |
During the character's action, the character designates an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. |
Exotic Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
Expertise |
When the character uses the attack action or full attack action in melee, the character can take a penalty of as much as -5 on the character's attack and add the same number (up to +5) to the character's Armor Class. |
Martial Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
Mobility |
The character gets a +4 dodge bonus to Armor Class against attacks of opportunity caused when the character moves out of or within a threatened area. |
Point Blank Shot |
The character gets a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet. |
Shield Proficiency |
The character can use a shield and suffer only the standard penalties. |
Simple Weapon Proficiency |
The character makes attack rolls with simple weapons normally. |
Spring Attack |
When using the attack action with a melee weapon, the character can move both before and after the attack, provided that the character's total distance moved is not greater than the character's speed. |
Weapon Focus (Longsword, Longbow) |
The character adds +1 to all attack rolls the character makes using the selected weapon. |
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