LEVEL 0 |
Arcane Mark
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: Permanent
|
Rng: 0 ft
|
Comp: V, S
|
SR: No
|
School: Universal
|
ooo |
Effect: Inscribes a personal rune [visible or invisible].
|
Source: Chap.11, Spells
|
Target Area: One personal rune or mark, all of which must fit within 1 ft. square
|
Dancing Lights
|
DC: 16
|
Save: None
|
Time: 1 action
|
Duration: 1 minute
|
Rng: Medium (160 Feet)
|
Comp: V, S
|
SR: No
|
School: Evocation
|
ooo |
Effect: Figment torches or other lights.
|
Source: Chap.11, Spells
|
Target Area: Up to four illusionary lights, all within a 10-ft.-radius area
|
Daze
|
DC: 14
|
Save: Will negates
|
Time: 1 action
|
Duration: 1 round
|
Rng: Close (40 Feet)
|
Comp: V, S, M
|
SR: Yes
|
School: Enchantment
|
ooo |
Effect: Creature loses next action.
|
Source: Chap.11, Spells
|
Target Area: One person
|
Detect Magic
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: Concentration up to 1 minute/level [D]
|
Rng: 60 feet
|
Comp: V, S
|
SR: No
|
School: Universal
|
ooo |
Effect: Detects spells and magic items within 60 ft.
|
Source: Chap.11, Spells
|
Target Area: Quarter circle emanating from the character to the extreme of the range
|
Detect Poison
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: Instantaneous/10 minutes per target HD
|
Rng: Close (40 Feet)
|
Comp: V, S
|
SR: No
|
School: Divination
|
ooo |
Effect: Detects poison in one creature or small object.
|
Source: Chap.11, Spells
|
Target Area: One creature, one object, or a 5-ft. cube
|
Devlin's Barb
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: 1 minute/level
|
Rng: Personal
|
Comp: V S
|
SR: No
|
School: Conjuration
|
ooo |
Effect: See text
|
Source: p.12
|
Target Area: 1 arrow, bolt, bullet or sling stone
|
Disrupt Undead
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Close (40 Feet)
|
Comp: V, S
|
SR: Yes
|
School: Necromancy
|
ooo |
Effect: Deals 1d6 damage to one undead.
|
Source: Chap.11, Spells
|
Target Area: Ray
|
Enchanting Flavor
|
DC: 14
|
Save: None
|
Time: 1 round
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V S M
|
SR: No
|
School: Transmutation
|
ooo |
Effect: See text
|
Source: p.13
|
Target Area: 1 meal
|
Flare
|
DC: 16
|
Save: Fortitude negates
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Close (40 Feet)
|
Comp: V
|
SR: Yes
|
School: Evocation
|
ooo |
Effect: Dazzles one creature [-1 attack].
|
Source: Chap.11, Spells
|
Target Area: Burst of light
|
Ghost Sound
|
DC: 14
|
Save: Will disbelief
|
Time: 1 action
|
Duration: 1 round/level [D]
|
Rng: Close (40 Feet)
|
Comp: V, S, M
|
SR: No
|
School: Illusion
|
ooo |
Effect: Figment sounds.
|
Source: Chap.11, Spells
|
Target Area: Illusory sounds
|
Light
|
DC: 16
|
Save: None
|
Time: 1 action
|
Duration: 10 minutes/level [D]
|
Rng: Touch
|
Comp: V, M/DF
|
SR: No
|
School: Evocation
|
ooo |
Effect: Object shines like a torch.
|
Source: Chap.11, Spells
|
Target Area: Object touched
|
Mage Hand
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: Concentration
|
Rng: Close (40 Feet)
|
Comp: V, S
|
SR: No
|
School: Transmutation
|
ooo |
Effect: 5-pound telekinesis.
|
Source: Chap.11, Spells
|
Target Area: Nonmagical, unattended object weighing up to 5 lb.
|
Mending
|
DC: 14
|
Save: Will negates (Harmless object)
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: 10 feet
|
Comp: V, S
|
SR: Yes (Harmless object)
|
School: Transmutation
|
ooo |
Effect: Makes minor repairs on an object.
|
Source: Chap.11, Spells
|
Target Area: 10 ft.
|
Mental Alarm
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: 1 hour/level
|
Rng: Close (40 Feet)
|
Comp: S
|
SR: No
|
School: Divination
|
ooo |
Effect: See text
|
Source: p.18
|
Target Area: 1 creature/level [max 8 creatures]
|
Minor Ward
|
DC: 14
|
Save: See text
|
Time: 10 minutes
|
Duration: 1 day/level
|
Rng: Touch
|
Comp: V S M
|
SR: Yes (object)
|
School: Abjuration
|
ooo |
Effect: See text
|
Source: p.18
|
Target Area: Object touched or up to 20 sq. ft.
|
Open/Close
|
DC: 14
|
Save: Will negates (object)
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Close (40 Feet)
|
Comp: V, S, F
|
SR: Yes (object)
|
School: Transmutation
|
ooo |
Effect: Opens or closes small or light things.
|
Source: Chap.11, Spells
|
Target Area: Portal or object that can be opened or closed
|
Prestidigitation
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: 1 hour
|
Rng: 10 feet
|
Comp: V, S
|
SR: No
|
School: Universal
|
ooo |
Effect: Performs minor tricks.
|
Source: Chap.11, Spells
|
Target Area: See text
|
Ray of Frost
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Close (40 Feet)
|
Comp: V, S
|
SR: Yes
|
School: Conjuration
|
ooo |
Effect: Ray deals 1d3 cold damage.
|
Source: Chap.11, Spells
|
Target Area: Ray
|
Read Magic
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: 10 minutes/level
|
Rng: Personal
|
Comp: V, S, F
|
SR: No
|
School: Universal
|
ooo |
Effect: Read scrolls and spellbooks.
|
Source: Chap.11, Spells
|
Target Area: The character
|
Resistance
|
DC: 14
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 1 minute
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (Harmless)
|
School: Abjuration
|
ooo |
Effect: Subject gains +1 on saving throws.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Tongue of Angels
|
DC: 14
|
Save: None (harmless)
|
Time: 1 action
|
Duration: 1 round/level
|
Rng: Personal
|
Comp: S
|
SR: No
|
School: Transmutation
|
ooo |
Effect: See text
|
Source: p.22
|
Target Area: You
|
Tongue of Fiends
|
DC: 14
|
Save: None (harmless)
|
Time: 1 action
|
Duration: 1 round/level
|
Rng: Personal
|
Comp: S
|
SR: No
|
School: Transmutation
|
ooo |
Effect: See text
|
Source: p.22
|
Target Area: You
|
LEVEL 1 |
Burning Hands
|
DC: 15
|
Save: Reflex half
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: 10 feet
|
Comp: V, S
|
SR: Yes
|
School: Transmutation
|
ooo |
Effect: 1d4 fire damage/level [max: 5d4].
|
Source: Chap.11, Spells
|
Target Area: Semicircular burst of flames 10 ft. long, centered on the character's hands
|
Comprehend Languages
|
DC: 15
|
Save: None
|
Time: 1 action
|
Duration: 10 minutes/level
|
Rng: Personal
|
Comp: V, S, M/DF
|
SR: No
|
School: Divination
|
ooo |
Effect: Understands all spoken and written languages.
|
Source: Chap.11, Spells
|
Target Area: The character
|
Detect Secret Doors
|
DC: 15
|
Save: None
|
Time: 1 action
|
Duration: Concentration up to 1 minute/level [D]
|
Rng: 60 feet
|
Comp: V, S
|
SR: No
|
School: Divination
|
ooo |
Effect: Reveals hidden doors within 60 ft.
|
Source: Chap.11, Spells
|
Target Area: Quarter circle emanating from the character to the extreme of the range
|
Enlarge
|
DC: 15
|
Save: Fortitude negates
|
Time: 1 action
|
Duration: 1 minute/level
|
Rng: Close (40 Feet)
|
Comp: V, S, M
|
SR: Yes
|
School: Transmutation
|
ooo |
Effect: Object or creature grows +10%/level [max +50%].
|
Source: Chap.11, Spells
|
Target Area: One creature, or one object of up to 10 cu. ft. per level in volume
|
Feather Fall
|
DC: 15
|
Save: Will negates (object)
|
Time: Special
|
Duration: until landing or 1 round/level
|
Rng: Close (40 Feet)
|
Comp: V
|
SR: Yes (object)
|
School: Transmutation
|
ooo |
Effect: Objects or creatures fall slowly.
|
Source: Chap.11, Spells
|
Target Area: Any free-falling objects or creatures in a 10-ft. radius whose weight does not total more than 300 lb./level
|
Grease
|
DC: 15
|
Save: Special
|
Time: 1 action
|
Duration: 1 round/level [D]
|
Rng: Close (40 Feet)
|
Comp: V, S, M
|
SR: No
|
School: Conjuration
|
ooo |
Effect: Makes 10-ft. square or one object slippery.
|
Source: Chap.11, Spells
|
Target Area: One object or a 10-ft. x 10-ft. square
|
Hold Portal
|
DC: 15
|
Save: None
|
Time: 1 action
|
Duration: 1 minute/level
|
Rng: Medium (160 Feet)
|
Comp: V
|
SR: No
|
School: Abjuration
|
ooo |
Effect: Holds door shut.
|
Source: Chap.11, Spells
|
Target Area: One portal, up to 20 sq. ft./level
|
Identify
|
DC: 15
|
Save: None
|
Time: 8 hours
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: No
|
School: Divination
|
ooo |
Effect: Determines single feature of magic item.
|
Source: Chap.11, Spells
|
Target Area: Up to 1 touched object per level
|
Jump
|
DC: 15
|
Save: None
|
Time: 1 action
|
Duration: 1 minute/level [D]
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes
|
School: Transmutation
|
ooo |
Effect: Subject gets +30 on Jump checks.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Magic Missile
|
DC: 17
|
Save: None
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Medium (160 Feet)
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
ooo |
Effect: 1d4+1 damage; +1 missile/two levels above 1st [max 5].
|
Source: Chap.11, Spells
|
Target Area: Up to five creatures, no two of which can be more than 15 ft. apart
|
Message
|
DC: 15
|
Save: None
|
Time: 1 action
|
Duration: 10 minutes/level
|
Rng: Medium (160 Feet)
|
Comp: V, S, F
|
SR: No
|
School: Transmutation
|
ooo |
Effect: Whispered conversation at distance.
|
Source: Chap.11, Spells
|
Target Area: One creature/level
|
Protection from Evil
|
DC: 15
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 1 minute/level [D]
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (Harmless)
|
School: Abjuration
|
ooo |
Effect: +2 AC and saves, counter mind control, hedge out elementals and outsiders.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Ray of Enfeeblement
|
DC: 15
|
Save: Fortitude negates
|
Time: 1 action
|
Duration: 1 minute/level
|
Rng: Close (40 Feet)
|
Comp: V, S
|
SR: Yes
|
School: Necromancy
|
ooo |
Effect: Ray reduces Str by 1d6 points +1 point/two levels.
|
Source: Chap.11, Spells
|
Target Area: Ray
|
Shield
|
DC: 15
|
Save: None
|
Time: 1 action
|
Duration: 1 minute/level [D]
|
Rng: Personal
|
Comp: V, S
|
SR: No
|
School: Abjuration
|
ooo |
Effect: Invisible disc gives cover and blocks magic missiles.
|
Source: Chap.11, Spells
|
Target Area: The character
|
Shocking Grasp
|
DC: 15
|
Save: None
|
Time: 1 action
|
Duration: Permanent until discharged
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (object)
|
School: Transmutation
|
ooo |
Effect: Touch delivers 1d8 +1/level electricity.
|
Source: Chap.11, Spells
|
Target Area: Creature or object touched
|
Sleep
|
DC: 15
|
Save: Will negates
|
Time: 1 action
|
Duration: 1 minute/level
|
Rng: Medium (160 Feet)
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Enchantment
|
ooo |
Effect: Put 2d4 HD of creatures into comatose slumber.
|
Source: Chap.11, Spells
|
Target Area: Several living creatures within a 15-ft.-radius burst
|
Spider Climb
|
DC: 15
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 10 minutes/level
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes (Harmless)
|
School: Transmutation
|
ooo |
Effect: Grants ability to walk on walls and ceilings.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Tenser's Floating Disc
|
DC: 17
|
Save: None
|
Time: 1 action
|
Duration: 1 hour/level
|
Rng: 25ft +5ft per 2 levels
|
Comp: V, S, M
|
SR: No
|
School: Evocation
|
ooo |
Effect: The character creates a slightly concave, circular plane of force that follows the character about and carries loads for the character. The disk is 3 feet in diameter and 1 inch deep at its center. It can hold 100 pounds of weight per caster level. [If used to transport a liquid, its capacity is 2 gallons.] The disk floats approximately 3 feet above the ground at all times and remains level. It floats along horizontally within spell range and will accompany the character at a rate of no more than the character's normal speed each round. If not otherwise directed, it maintains a constant interval of 5 feet between itself and the character.
The disk winks out of existence when the spell duration expires. The disk also winks out if the character moves beyond range [by moving too fast or by such means as a teleport spell] or try to take the disk more than 3 feet away from the surface beneath it. When the disk winks out, whatever it was supporting falls to the surface beneath it.
|
Source:
|
Target Area: 3ft Diameter Disc of Force
|
LEVEL 2 |
Arcane Lock
|
DC: 16
|
Save: None
|
Time: 1 action
|
Duration: Permanent
|
Rng: Touch
|
Comp: V, S, M
|
SR: No
|
School: Abjuration
|
ooo |
Effect: Magically locks a portal or chest.
|
Source: Chap.11, Spells
|
Target Area: The door, chest, or portal touched, up to 30 sq. ft./level in size
|
Blindness/Deafness
|
DC: 16
|
Save: Fortitude negates
|
Time: 1 action
|
Duration: Permanent [D]
|
Rng: Medium (160 Feet)
|
Comp: V
|
SR: Yes
|
School: Transmutation
|
ooo |
Effect: Makes subject blind or deaf.
|
Source: Chap.11, Spells
|
Target Area: One living creature
|
Darkness
|
DC: 18
|
Save: None
|
Time: 1 action
|
Duration: 10 minutes/level [D]
|
Rng: Touch
|
Comp: V, M/DF
|
SR: No
|
School: Evocation
|
ooo |
Effect: 20-ft. radius of supernatural darkness.
|
Source: Chap.11, Spells
|
Target Area: Object touched
|
Darkvision
|
DC: 16
|
Save: None
|
Time: 1 action
|
Duration: 1 hour/level
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes (Harmless)
|
School: Transmutation
|
ooo |
Effect: See 60 ft. in total darkness.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Glitterdust
|
DC: 16
|
Save: Will negates
|
Time: 1 action
|
Duration: 1 round/level
|
Rng: Medium (160 Feet)
|
Comp: V, S, M
|
SR: Yes
|
School: Conjuration
|
ooo |
Effect: Blinds creatures, outlines invisible creatures.
|
Source: Chap.11, Spells
|
Target Area: Creatures and objects within 10-ft. spread
|
Invisibility
|
DC: 16
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 10 minutes/level [D]
|
Rng: Personal or Touch
|
Comp: V, S, M/DF
|
SR: Yes (Harmless)
|
School: Illusion
|
ooo |
Effect: Subject is invisible for 10 min./level or until it attacks.
|
Source: Chap.11, Spells
|
Target Area: The character or a creature or object weighing no more than 100 lb./level
|
Knock
|
DC: 16
|
Save: None
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Medium (160 Feet)
|
Comp: V
|
SR: No
|
School: Transmutation
|
ooo |
Effect: Opens locked or magically sealed door.
|
Source: Chap.11, Spells
|
Target Area: One door, box, or chest with an area of up to 10 sq. ft./level
|
Leomund's Trap
|
DC: 16
|
Save: None
|
Time: 1 action
|
Duration: Permanent
|
Rng: Touch
|
Comp: V S M
|
SR: No
|
School: Illusion
|
ooo |
Effect: This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps. The character places the spell upon any small mechanism or device, such as a lock, hinge, hasp, cork, screw-on cap, or ratchet. Any character able to
detect traps, or who uses any spell or device enabling trap detection, is 100% certain a real trap exists. Of course, the effect is illusory and nothing happens if the trap is "sprung"; its primary purpose is to frighten away thieves or make them waste precious time.
If another Leomund’s trap is active within 50 feet when the spell is cast, the casting fails.
|
Source:
|
Target Area: Object touched
|
Magic Mouth
|
DC: 16
|
Save: Will negates (object)
|
Time: 1 action
|
Duration: Permanent until discharged
|
Rng: Close (40 Feet)
|
Comp: V, S, M
|
SR: Yes (object)
|
School: Illusion
|
ooo |
Effect: Speaks once when triggered.
|
Source: Chap.11, Spells
|
Target Area: One creature or object
|
Minor Image
|
DC: 16
|
Save: Will disbelief
|
Time: 1 action
|
Duration: Concentration+2 rounds
|
Rng: Long (640 Feet)
|
Comp: V, S, F
|
SR: No
|
School: Illusion
|
ooo |
Effect: As silent image, plus some sound.
|
Source: Chap.11, Spells
|
Target Area: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level [S]
|
Resist Elements
|
DC: 16
|
Save: None
|
Time: 1 action
|
Duration: 1 minute/level
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes
|
School: Abjuration
|
ooo |
Effect: Ignores 12 damage/round from one energy type.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Rope Trick
|
DC: 16
|
Save: None
|
Time: 1 action
|
Duration: 1 hour/level
|
Rng: Touch
|
Comp: V, S, M
|
SR: No
|
School: Transmutation
|
ooo |
Effect: Up to eight creatures hide in extradimensional space.
|
Source: Chap.11, Spells
|
Target Area: One touched piece of rope from 5 to 30 ft. long
|
Scare
|
DC: 16
|
Save: Will negates
|
Time: 1 action
|
Duration: 1 round/level
|
Rng: Medium (160 Feet)
|
Comp: V, S, M
|
SR: Yes
|
School: Necromancy
|
ooo |
Effect: Panics creatures up to 5 HD 15.
|
Source: Chap.11, Spells
|
Target Area: All creatures within a 15-ft. radius
|
See Invisibility
|
DC: 16
|
Save: None
|
Time: 1 action
|
Duration: 10 minutes/level [D]
|
Rng: Medium (160 Feet)
|
Comp: V, S, M
|
SR: No
|
School: Divination
|
ooo |
Effect: Reveals invisible creatures or objects.
|
Source: Chap.11, Spells
|
Target Area: Cone
|
Shatter
|
DC: 18
|
Save: None
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Close (40 Feet)
|
Comp: V, S, M/DF
|
SR: Will negates (object) or Fortitude half
|
School: Evocation
|
ooo |
Effect: Sonic vibration damages objects or crystalline creatures.
|
Source: Chap.11, Spells
|
Target Area: 3-ft.-radius spread; or one solid object or one crystalline creature
|
Summon Monster II
|
DC: 16
|
Save: None
|
Time: 1 full round
|
Duration: 1 round/level
|
Rng: Close (40 Feet)
|
Comp: V, S, F/DF
|
SR: No
|
School: Conjuration
|
ooo |
Effect: Calls outsider to fight for the caster.
|
Source: Chap.11, Spells
|
Target Area: One or more summoned creatures, no two of which can be more than 30 ft. apart
|
Undaunted Fixture
|
DC: 16
|
Save: None
|
Time: 1 action
|
Duration: Permanent
|
Rng: Touch
|
Comp: V S
|
SR: No
|
School: Transmutation
|
ooo |
Effect: See text
|
Source: p.22
|
Target Area: 2 objects
|
Web
|
DC: 16
|
Save: Reflex negates
|
Time: 1 action
|
Duration: 10 minutes/level
|
Rng: Medium (160 Feet)
|
Comp: V, S, M
|
SR: Yes
|
School: Conjuration
|
ooo |
Effect: Fills 20-ft-radius spread with sticky spider webs.
|
Source: Chap.11, Spells
|
Target Area: Webs in a 20-ft.-radius spread
|
LEVEL 3 |
Dragonskin
|
DC: 17
|
Save: None
|
Time: 1 action
|
Duration: 10 minutes/level
|
Rng: Personal
|
Comp: S M
|
SR: No
|
School: Conjuration
|
ooo |
Effect: See text
|
Source: p.13
|
Target Area: You
|
Fireball
|
DC: 19
|
Save: Reflex half
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Long (640 Feet)
|
Comp: V, S, M
|
SR: Yes
|
School: Evocation
|
ooo |
Effect: 1d6 damage per level, 20-ft. radius.
|
Source: Chap.11, Spells
|
Target Area: 20-ft.-radius spread
|
Fly
|
DC: 17
|
Save: None
|
Time: 1 action
|
Duration: 10 minutes/level
|
Rng: Touch
|
Comp: V, S, F/DF
|
SR: Yes (Harmless)
|
School: Transmutation
|
ooo |
Effect: Subject flies at speed of 90.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Gaseous Form
|
DC: 17
|
Save: None
|
Time: 1 action
|
Duration: 2 minutes/level [D]
|
Rng: Touch
|
Comp: S, M/DF
|
SR: No
|
School: Transmutation
|
ooo |
Effect: Subject becomes insubstantial and can fly slowly.
|
Source: Chap.11, Spells
|
Target Area: Willing corporeal creature touched
|
Gust of Wind
|
DC: 19
|
Save: Fortitude negates
|
Time: 1 action
|
Duration: 1 round
|
Rng: Medium (160 Feet)
|
Comp: V, S, F
|
SR: Yes
|
School: Evocation
|
ooo |
Effect: Blows away or knocks down smaller creatures.
|
Source: Chap.11, Spells
|
Target Area: Gust of wind [10 ft. wide, 10 ft. high] emanating out from the character to the extreme of the range
|
Magic Circle against Evil
|
DC: 17
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 10 minutes/level
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (Harmless)
|
School: Abjuration
|
ooo |
Effect: As protection spells, but 10-ft. radius and 10 min./level.
|
Source: Chap.11, Spells
|
Target Area: Emanates 10 ft. from touched creature
|
Major Image
|
DC: 17
|
Save: None
|
Time: 1 action
|
Duration: Concentration + 3 rounds
|
Rng: Long (640 Feet)
|
Comp: V, S, F
|
SR: No
|
School: Illusion
|
ooo |
Effect: As silent image, plus sound, smell and thermal effects.
|
Source: Chap.11, Spells
|
Target Area: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level [S]
|
Sleet Storm
|
DC: 17
|
Save: Reflex partial
|
Time: 1 action
|
Duration: 1 round/level
|
Rng: Long (640 Feet)
|
Comp: V, S, M/DF
|
SR: No
|
School: Conjuration
|
ooo |
Effect: Hampers vision and movement.
|
Source: Chap.11, Spells
|
Target Area: Sleet spreads 40 ft., 20 ft. high
|
Slow
|
DC: 17
|
Save: Will negates
|
Time: 1 action
|
Duration: 1 round/level
|
Rng: Close (40 Feet)
|
Comp: V, S, M
|
SR: Yes
|
School: Transmutation
|
ooo |
Effect: One subject/level takes only partial actions, -2 AC, -2 melee rolls.
|
Source: Chap.11, Spells
|
Target Area: One creature/level, no two of which can be more than 30 ft. apart
|
Tongues
|
DC: 17
|
Save: None
|
Time: 1 action
|
Duration: 10 minutes/level
|
Rng: Touch
|
Comp: V, M/DF
|
SR: No
|
School: Divination
|
ooo |
Effect: Speak any language.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
LEVEL 4 |
Coldscream
|
DC: 20
|
Save: Reflex half
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Close (40 Feet)
|
Comp: V S
|
SR: Yes
|
School: Evocation
|
ooo |
Effect: See text
|
Source: p.11
|
Target Area: Cone
|
Ice Storm
|
DC: 20
|
Save: None
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Long (640 Feet)
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Evocation
|
ooo |
Effect: Hail deals 5d6 damage in cylinder 40 ft. across.
|
Source: Chap.11, Spells
|
Target Area: Cylinder 20
|
LEVEL 5 |
Teleport
|
DC: 19
|
Save: None and Will negates (object)
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Personal and touch
|
Comp: V
|
SR: No and Yes (object)
|
School: Transmutation
|
ooo |
Effect: Instantly transports the caster anywhere.
|
Source: Chap.11, Spells
|
Target Area: The character and touched objects or other touched willing creatures weighing up to 50 lb./level
|
* = Domain/Specialty Spell |