Created using PCGen 5.4.0 on 02-Jun-2004

    

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
54




  
Walk 30'
BASE ATTACK
Bonus
+6/+1
SPECIAL ABILITIES
+2 racial saving throw bonus against Enchantment spells or effects, An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for the door, Immunity to magic sleep spells and effects, Summon Familiar
FEATS
Ambidexterity, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Craft Wand, Craft Wondrous Item, Martial Weapon Proficiency, Scribe Scroll, Shield Proficiency, Simple Weapon Proficiency, Spell Focus (Evocation), Two-Weapon Fighting, Weapon Focus (Longsword)
LANGUAGES
Common, Elven, Literacy
SPELLS
 Wizard0
1
2
3
4
5
6
7
8
9
4
4
4
3
0
0
0
0
0
0
0:
Arcane Mark (DC: 14)Dancing Lights (DC: 16)Daze (DC: 14)
Detect Magic (DC: 14)Detect Poison (DC: 14)Devlin's Barb (DC: 14)
Disrupt Undead (DC: 14)Enchanting Flavor (DC: 14)Flare (DC: 16)
Ghost Sound (DC: 14)Light (DC: 16)Mage Hand (DC: 14)
Mending (DC: 14)Mental Alarm (DC: 14)Minor Ward (DC: 14)
Open/Close (DC: 14)Prestidigitation (DC: 14)Ray of Frost (DC: 14)
Read Magic (DC: 14)Resistance (DC: 14)Tongue of Angels (DC: 14)
Tongue of Fiends (DC: 14)
1:
Burning Hands (DC: 15)Comprehend Languages (DC: 15)Detect Secret Doors (DC: 15)
Enlarge (DC: 15)Feather Fall (DC: 15)Grease (DC: 15)
Hold Portal (DC: 15)Identify (DC: 15)Jump (DC: 15)
Magic Missile (DC: 17)Message (DC: 15)Protection from Evil (DC: 15)
Ray of Enfeeblement (DC: 15)Shield (DC: 15)Shocking Grasp (DC: 15)
Sleep (DC: 15)Spider Climb (DC: 15)Tenser's Floating Disc (DC: 17)
2:
Arcane Lock (DC: 16)Blindness/Deafness (DC: 16)Darkness (DC: 18)
Darkvision (DC: 16)Glitterdust (DC: 16)Invisibility (DC: 16)
Knock (DC: 16)Leomund's Trap (DC: 16)Magic Mouth (DC: 16)
Minor Image (DC: 16)Resist Elements (DC: 16)Rope Trick (DC: 16)
Scare (DC: 16)See Invisibility (DC: 16)Shatter (DC: 18)
Summon Monster II (DC: 16)Undaunted Fixture (DC: 16)Web (DC: 16)
3:
Dragonskin (DC: 17)Fireball (DC: 19)Fly (DC: 17)
Gaseous Form (DC: 17)Gust of Wind (DC: 19)Magic Circle against Evil (DC: 17)
Major Image (DC: 17)Sleet Storm (DC: 17)Slow (DC: 17)
Tongues (DC: 17)
4:
Coldscream (DC: 20)Ice Storm (DC: 20)
5:
Teleport (DC: 19)
* = Domain/Specialty Spell 
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Elven Chain
Light
+5
+4
-2
20
SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC



Ring of Protection +2

+2










*Elven Chain
TYPEARMOR BONUSMAX DEX BONUS
Light
+5
+4
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-2
20

EQUIPMENT ( - //)
x Backpack
   x Piton
  
x Shurudien's Amulet
+3 to Will Saves, +1 AC (natural), grants a Natural Armor bonus to armor class
   x Potion of Darkvision
  
x Blanket (Winter)
   x Pouch (Belt)
  
x Case (Map or Scroll)
   x Rations (Trail/Per Day)
  
x Elven Chain
   x Ring of Protection +2
  
x Flint and Steel
   x Rope (Hemp/50 Ft.)
  
x Grappling Hook
   x Spellbook (Wizard's/Blank)
  
x Ink (1 Oz. Vial)
   x Tanglefoot Bag
  
x Longsword +1
   x Vial
  
x Oculus of Ostmant
(Wand (Identify/Wizard/1st))
   x Waterskin
  
x Outfit (Traveler's)
   x Whetstone
  
x Pen (Ink)
  
AMMUNITION

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PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.4.0 on 02-Jun-2004

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Backpack
Equipped
1
2
2
 Shurudien's Amulet
(+3 to Will Saves, +1 AC (natural), grants a Natural Armor bonus to armor class)
Equipped
1
0
2000
 Blanket (Winter)
Backpack
1
3
0.5
 Case (Map or Scroll)
Backpack
3
0.5
1
 Elven Chain
Equipped
1
20
4150
 Flint and Steel
Backpack
1
0
1
 Grappling Hook
Backpack
1
4
1
 Ink (1 Oz. Vial)
Backpack
1
0
8
 Longsword +1
Equipped
1
4
2315
 Oculus of Ostmant
((Wand (Identify/Wizard/1st)))
o o o o o o o
Backpack
1
0
805
 Outfit (Traveler's)
Equipped
1
5
0
 Pen (Ink)
Backpack
1
0
0.1
ITEM LOCATION QTY WT. GP COST
 Piton
Backpack
10
0.5
0.1
 Potion of Darkvision
Backpack
1
0
300
 Pouch (Belt)
Equipped
1
0.5
1
 Rations (Trail/Per Day)
Backpack
1
1
0.5
 Ring of Protection +2
Backpack
1
0
8000
 Rope (Hemp/50 Ft.)
Backpack
1
10
1
 Spellbook (Wizard's/Blank)
Backpack
1
3
15
 Tanglefoot Bag
Backpack
1
4
50
 Vial
Backpack
3
0
1
 Waterskin
Carried
1
0
1
 Whetstone
Backpack
1
1
0.02
TOTAL WEIGHT CARRIED/VALUE   59.0 lbs 17660.62 gp
WEIGHT ALLOWANCE
Light 153.0 Medium 306.0 Heavy 460.0

FEATS
Ambidexterity, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Craft Wand, Craft Wondrous Item, Martial Weapon Proficiency, Scribe Scroll, Shield Proficiency, Simple Weapon Proficiency, Spell Focus (Evocation), Two-Weapon Fighting, Weapon Focus (Longsword)
MONEY
SPECIAL ABILITIES
+2 racial saving throw bonus against Enchantment spells or effects, An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for the door, Immunity to magic sleep spells and effects, Summon Familiar
MAGIC
The following 3 returned by Beryn who had been looking after them; retrieved from Yuan-ti – first battle in the crypt:
Medium-sized amethyst (110GP)
Leather, silk, cloth, needle and thread (purchased in the City-Between-Places)
Potion of Protection from fire/heat (from ogre stronghold – used by people who handle the Ceredophilus)
Key from the Moon Mirror room (was ethereal)
Key from entrance to Dhunok Grael (the three 'S' key)
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Common, Elven, Literacy
SPELLS
 Wizard0
1
2
3
4
5
6
7
8
9
4
4
4
3
0
0
0
0
0
0
0:
Arcane Mark (DC: 14)Dancing Lights (DC: 16)Daze (DC: 14)
Detect Magic (DC: 14)Detect Poison (DC: 14)Devlin's Barb (DC: 14)
Disrupt Undead (DC: 14)Enchanting Flavor (DC: 14)Flare (DC: 16)
Ghost Sound (DC: 14)Light (DC: 16)Mage Hand (DC: 14)
Mending (DC: 14)Mental Alarm (DC: 14)Minor Ward (DC: 14)
Open/Close (DC: 14)Prestidigitation (DC: 14)Ray of Frost (DC: 14)
Read Magic (DC: 14)Resistance (DC: 14)Tongue of Angels (DC: 14)
Tongue of Fiends (DC: 14)
1:
Burning Hands (DC: 15)Comprehend Languages (DC: 15)Detect Secret Doors (DC: 15)
Enlarge (DC: 15)Feather Fall (DC: 15)Grease (DC: 15)
Hold Portal (DC: 15)Identify (DC: 15)Jump (DC: 15)
Magic Missile (DC: 17)Message (DC: 15)Protection from Evil (DC: 15)
Ray of Enfeeblement (DC: 15)Shield (DC: 15)Shocking Grasp (DC: 15)
Sleep (DC: 15)Spider Climb (DC: 15)Tenser's Floating Disc (DC: 17)
2:
Arcane Lock (DC: 16)Blindness/Deafness (DC: 16)Darkness (DC: 18)
Darkvision (DC: 16)Glitterdust (DC: 16)Invisibility (DC: 16)
Knock (DC: 16)Leomund's Trap (DC: 16)Magic Mouth (DC: 16)
Minor Image (DC: 16)Resist Elements (DC: 16)Rope Trick (DC: 16)
Scare (DC: 16)See Invisibility (DC: 16)Shatter (DC: 18)
Summon Monster II (DC: 16)Undaunted Fixture (DC: 16)Web (DC: 16)
3:
Dragonskin (DC: 17)Fireball (DC: 19)Fly (DC: 17)
Gaseous Form (DC: 17)Gust of Wind (DC: 19)Magic Circle against Evil (DC: 17)
Major Image (DC: 17)Sleet Storm (DC: 17)Slow (DC: 17)
Tongues (DC: 17)
4:
Coldscream (DC: 20)Ice Storm (DC: 20)
5:
Teleport (DC: 19)
* = Domain/Specialty Spell 
FEATS
NAME DESCRIPTION
Ambidexterity The character ignores all penalties for using an off hand. The character is neither left-handed nor right-handed.
Armor Proficiency (Heavy) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Combat Casting The character gets a +4 bonus to Concentration checks made to cast a spell while on the defensive.
Craft Wand The character can create a wand of any spell of 4th level or lower that the character knows.
Craft Wondrous Item The character can create any miscellaneous magic item whose prerequisites the character meet.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Scribe Scroll The character can create a scroll of any spell that the character knows.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Spell Focus (Evocation) Choose a school of magic, such as Illusion. The character's spells of that school are more potent than normal.
Two-Weapon Fighting The character's penalties for fighting with two weapons are reduced by 2.
Weapon Focus (Longsword) The character adds +1 to all attack rolls the character makes using the selected weapon.

Created using PCGen 5.4.0 on 02-Jun-2004

SPELLS
 Wizard0
1
2
3
4
5
6
7
8
9
  Per Day 4
4
4
3
0
0
0
0
0
0
0:
Arcane Mark (DC:14)Dancing Lights (DC:16)Daze (DC:14)Detect Magic (DC:14)
Detect Poison (DC:14)Devlin's Barb (DC:14)Disrupt Undead (DC:14)Enchanting Flavor (DC:14)
Flare (DC:16)Ghost Sound (DC:14)Light (DC:16)Mage Hand (DC:14)
Mending (DC:14)Mental Alarm (DC:14)Minor Ward (DC:14)Open/Close (DC:14)
Prestidigitation (DC:14)Ray of Frost (DC:14)Read Magic (DC:14)Resistance (DC:14)
Tongue of Angels (DC:14)Tongue of Fiends (DC:14)
1:
Burning Hands (DC:15)Comprehend Languages (DC:15)Detect Secret Doors (DC:15)Enlarge (DC:15)
Feather Fall (DC:15)Grease (DC:15)Hold Portal (DC:15)Identify (DC:15)
Jump (DC:15)Magic Missile (DC:17)Message (DC:15)Protection from Evil (DC:15)
Ray of Enfeeblement (DC:15)Shield (DC:15)Shocking Grasp (DC:15)Sleep (DC:15)
Spider Climb (DC:15)Tenser's Floating Disc (DC:17)
2:
Arcane Lock (DC:16)Blindness/Deafness (DC:16)Darkness (DC:18)Darkvision (DC:16)
Glitterdust (DC:16)Invisibility (DC:16)Knock (DC:16)Leomund's Trap (DC:16)
Magic Mouth (DC:16)Minor Image (DC:16)Resist Elements (DC:16)Rope Trick (DC:16)
Scare (DC:16)See Invisibility (DC:16)Shatter (DC:18)Summon Monster II (DC:16)
Undaunted Fixture (DC:16)Web (DC:16)
3:
Dragonskin (DC:17)Fireball (DC:19)Fly (DC:17)Gaseous Form (DC:17)
Gust of Wind (DC:19)Magic Circle against Evil (DC:17)Major Image (DC:17)Sleet Storm (DC:17)
Slow (DC:17)Tongues (DC:17)
4:
Coldscream (DC:20)Ice Storm (DC:20)
5:
Teleport (DC:19)
* = Domain/Specialty Spell 

Created using PCGen 5.4.0 on 02-Jun-2004

Wizard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 4 4 4 3 0 0 0 0 0 0
LEVEL 0
Arcane Mark
DC: 14
Save: None
Time: 1 action
Duration: Permanent
Rng: 0 ft
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Inscribes a personal rune [visible or invisible].
Source:  Chap.11, Spells
Target Area:   One personal rune or mark, all of which must fit within 1 ft. square
Dancing Lights
DC: 16
Save: None
Time: 1 action
Duration: 1 minute
Rng: Medium (160 Feet)
Comp: V, S
SR: No
School: Evocation
ooo
Effect:  Figment torches or other lights.
Source:  Chap.11, Spells
Target Area:   Up to four illusionary lights, all within a 10-ft.-radius area
Daze
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (40 Feet)
Comp: V, S, M
SR: Yes
School: Enchantment
ooo
Effect:  Creature loses next action.
Source:  Chap.11, Spells
Target Area:   One person
Detect Magic
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Poison
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Close (40 Feet)
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Detects poison in one creature or small object.
Source:  Chap.11, Spells
Target Area:   One creature, one object, or a 5-ft. cube
Devlin's Barb
DC: 14
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Personal
Comp: V S
SR: No
School: Conjuration
ooo
Effect:  See text
Source:  p.12
Target Area:   1 arrow, bolt, bullet or sling stone
Disrupt Undead
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (40 Feet)
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Deals 1d6 damage to one undead.
Source:  Chap.11, Spells
Target Area:   Ray
Enchanting Flavor
DC: 14
Save: None
Time: 1 round
Duration: Instantaneous
Rng: Touch
Comp: V S M
SR: No
School: Transmutation
ooo
Effect:  See text
Source:  p.13
Target Area:   1 meal
Flare
DC: 16
Save: Fortitude negates
Time: 1 action
Duration: Instantaneous
Rng: Close (40 Feet)
Comp: V
SR: Yes
School: Evocation
ooo
Effect:  Dazzles one creature [-1 attack].
Source:  Chap.11, Spells
Target Area:   Burst of light
Ghost Sound
DC: 14
Save: Will disbelief
Time: 1 action
Duration: 1 round/level [D]
Rng: Close (40 Feet)
Comp: V, S, M
SR: No
School: Illusion
ooo
Effect:  Figment sounds.
Source:  Chap.11, Spells
Target Area:   Illusory sounds
Light
DC: 16
Save: None
Time: 1 action
Duration: 10 minutes/level [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
ooo
Effect:  Object shines like a torch.
Source:  Chap.11, Spells
Target Area:   Object touched
Mage Hand
DC: 14
Save: None
Time: 1 action
Duration: Concentration
Rng: Close (40 Feet)
Comp: V, S
SR: No
School: Transmutation
ooo
Effect:  5-pound telekinesis.
Source:  Chap.11, Spells
Target Area:   Nonmagical, unattended object weighing up to 5 lb.
Mending
DC: 14
Save: Will negates (Harmless object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V, S
SR: Yes (Harmless object)
School: Transmutation
ooo
Effect:  Makes minor repairs on an object.
Source:  Chap.11, Spells
Target Area:   10 ft.
Mental Alarm
DC: 14
Save: None
Time: 1 action
Duration: 1 hour/level
Rng: Close (40 Feet)
Comp: S
SR: No
School: Divination
ooo
Effect:  See text
Source:  p.18
Target Area:   1 creature/level [max 8 creatures]
Minor Ward
DC: 14
Save: See text
Time: 10 minutes
Duration: 1 day/level
Rng: Touch
Comp: V S M
SR: Yes (object)
School: Abjuration
ooo
Effect:  See text
Source:  p.18
Target Area:   Object touched or up to 20 sq. ft.
Open/Close
DC: 14
Save: Will negates (object)
Time: 1 action
Duration: Instantaneous
Rng: Close (40 Feet)
Comp: V, S, F
SR: Yes (object)
School: Transmutation
ooo
Effect:  Opens or closes small or light things.
Source:  Chap.11, Spells
Target Area:   Portal or object that can be opened or closed
Prestidigitation
DC: 14
Save: None
Time: 1 action
Duration: 1 hour
Rng: 10 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Performs minor tricks.
Source:  Chap.11, Spells
Target Area:   See text
Ray of Frost
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (40 Feet)
Comp: V, S
SR: Yes
School: Conjuration
ooo
Effect:  Ray deals 1d3 cold damage.
Source:  Chap.11, Spells
Target Area:   Ray
Read Magic
DC: 14
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V, S, F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  Chap.11, Spells
Target Area:   The character
Resistance
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +1 on saving throws.
Source:  Chap.11, Spells
Target Area:   Creature touched
Tongue of Angels
DC: 14
Save: None (harmless)
Time: 1 action
Duration: 1 round/level
Rng: Personal
Comp: S
SR: No
School: Transmutation
ooo
Effect:  See text
Source:  p.22
Target Area:   You
Tongue of Fiends
DC: 14
Save: None (harmless)
Time: 1 action
Duration: 1 round/level
Rng: Personal
Comp: S
SR: No
School: Transmutation
ooo
Effect:  See text
Source:  p.22
Target Area:   You
LEVEL 1
Burning Hands
DC: 15
Save: Reflex half
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V, S
SR: Yes
School: Transmutation
ooo
Effect:  1d4 fire damage/level [max: 5d4].
Source:  Chap.11, Spells
Target Area:   Semicircular burst of flames 10 ft. long, centered on the character's hands
Comprehend Languages
DC: 15
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V, S, M/DF
SR: No
School: Divination
ooo
Effect:  Understands all spoken and written languages.
Source:  Chap.11, Spells
Target Area:   The character
Detect Secret Doors
DC: 15
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Reveals hidden doors within 60 ft.
Source:  Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Enlarge
DC: 15
Save: Fortitude negates
Time: 1 action
Duration: 1 minute/level
Rng: Close (40 Feet)
Comp: V, S, M
SR: Yes
School: Transmutation
ooo
Effect:  Object or creature grows +10%/level [max +50%].
Source:  Chap.11, Spells
Target Area:   One creature, or one object of up to 10 cu. ft. per level in volume
Feather Fall
DC: 15
Save: Will negates (object)
Time: Special
Duration: until landing or 1 round/level
Rng: Close (40 Feet)
Comp: V
SR: Yes (object)
School: Transmutation
ooo
Effect:  Objects or creatures fall slowly.
Source:  Chap.11, Spells
Target Area:   Any free-falling objects or creatures in a 10-ft. radius whose weight does not total more than 300 lb./level
Grease
DC: 15
Save: Special
Time: 1 action
Duration: 1 round/level [D]
Rng: Close (40 Feet)
Comp: V, S, M
SR: No
School: Conjuration
ooo
Effect:  Makes 10-ft. square or one object slippery.
Source:  Chap.11, Spells
Target Area:   One object or a 10-ft. x 10-ft. square
Hold Portal
DC: 15
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Medium (160 Feet)
Comp: V
SR: No
School: Abjuration
ooo
Effect:  Holds door shut.
Source:  Chap.11, Spells
Target Area:   One portal, up to 20 sq. ft./level
Identify
DC: 15
Save: None
Time: 8 hours
Duration: Instantaneous
Rng: Touch
Comp: V, S, M/DF
SR: No
School: Divination
ooo
Effect:  Determines single feature of magic item.
Source:  Chap.11, Spells
Target Area:   Up to 1 touched object per level
Jump
DC: 15
Save: None
Time: 1 action
Duration: 1 minute/level [D]
Rng: Touch
Comp: V, S, M
SR: Yes
School: Transmutation
ooo
Effect:  Subject gets +30 on Jump checks.
Source:  Chap.11, Spells
Target Area:   Creature touched
Magic Missile
DC: 17
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (160 Feet)
Comp: V, S
SR: Yes
School: Evocation
ooo
Effect:  1d4+1 damage; +1 missile/two levels above 1st [max 5].
Source:  Chap.11, Spells
Target Area:   Up to five creatures, no two of which can be more than 15 ft. apart
Message
DC: 15
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Medium (160 Feet)
Comp: V, S, F
SR: No
School: Transmutation
ooo
Effect:  Whispered conversation at distance.
Source:  Chap.11, Spells
Target Area:   One creature/level
Protection from Evil
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute/level [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  Chap.11, Spells
Target Area:   Creature touched
Ray of Enfeeblement
DC: 15
Save: Fortitude negates
Time: 1 action
Duration: 1 minute/level
Rng: Close (40 Feet)
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Ray reduces Str by 1d6 points +1 point/two levels.
Source:  Chap.11, Spells
Target Area:   Ray
Shield
DC: 15
Save: None
Time: 1 action
Duration: 1 minute/level [D]
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
ooo
Effect:  Invisible disc gives cover and blocks magic missiles.
Source:  Chap.11, Spells
Target Area:   The character
Shocking Grasp
DC: 15
Save: None
Time: 1 action
Duration: Permanent until discharged
Rng: Touch
Comp: V, S
SR: Yes (object)
School: Transmutation
ooo
Effect:  Touch delivers 1d8 +1/level electricity.
Source:  Chap.11, Spells
Target Area:   Creature or object touched
Sleep
DC: 15
Save: Will negates
Time: 1 action
Duration: 1 minute/level
Rng: Medium (160 Feet)
Comp: V, S, M/DF
SR: Yes
School: Enchantment
ooo
Effect:  Put 2d4 HD of creatures into comatose slumber.
Source:  Chap.11, Spells
Target Area:   Several living creatures within a 15-ft.-radius burst
Spider Climb
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V, S, M
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Grants ability to walk on walls and ceilings.
Source:  Chap.11, Spells
Target Area:   Creature touched
Tenser's Floating Disc
DC: 17
Save: None
Time: 1 action
Duration: 1 hour/level
Rng: 25ft +5ft per 2 levels
Comp: V, S, M
SR: No
School: Evocation
ooo
Effect:  The character creates a slightly concave, circular plane of force that follows the character about and carries loads for the character. The disk is 3 feet in diameter and 1 inch deep at its center. It can hold 100 pounds of weight per caster level. [If used to transport a liquid, its capacity is 2 gallons.] The disk floats approximately 3 feet above the ground at all times and remains level. It floats along horizontally within spell range and will accompany the character at a rate of no more than the character's normal speed each round. If not otherwise directed, it maintains a constant interval of 5 feet between itself and the character. The disk winks out of existence when the spell duration expires. The disk also winks out if the character moves beyond range [by moving too fast or by such means as a teleport spell] or try to take the disk more than 3 feet away from the surface beneath it. When the disk winks out, whatever it was supporting falls to the surface beneath it.
Source:  
Target Area:   3ft Diameter Disc of Force
LEVEL 2
Arcane Lock
DC: 16
Save: None
Time: 1 action
Duration: Permanent
Rng: Touch
Comp: V, S, M
SR: No
School: Abjuration
ooo
Effect:  Magically locks a portal or chest.
Source:  Chap.11, Spells
Target Area:   The door, chest, or portal touched, up to 30 sq. ft./level in size
Blindness/Deafness
DC: 16
Save: Fortitude negates
Time: 1 action
Duration: Permanent [D]
Rng: Medium (160 Feet)
Comp: V
SR: Yes
School: Transmutation
ooo
Effect:  Makes subject blind or deaf.
Source:  Chap.11, Spells
Target Area:   One living creature
Darkness
DC: 18
Save: None
Time: 1 action
Duration: 10 minutes/level [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
ooo
Effect:  20-ft. radius of supernatural darkness.
Source:  Chap.11, Spells
Target Area:   Object touched
Darkvision
DC: 16
Save: None
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V, S, M
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  See 60 ft. in total darkness.
Source:  Chap.11, Spells
Target Area:   Creature touched
Glitterdust
DC: 16
Save: Will negates
Time: 1 action
Duration: 1 round/level
Rng: Medium (160 Feet)
Comp: V, S, M
SR: Yes
School: Conjuration
ooo
Effect:  Blinds creatures, outlines invisible creatures.
Source:  Chap.11, Spells
Target Area:   Creatures and objects within 10-ft. spread
Invisibility
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes/level [D]
Rng: Personal or Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Illusion
ooo
Effect:  Subject is invisible for 10 min./level or until it attacks.
Source:  Chap.11, Spells
Target Area:   The character or a creature or object weighing no more than 100 lb./level
Knock
DC: 16
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (160 Feet)
Comp: V
SR: No
School: Transmutation
ooo
Effect:  Opens locked or magically sealed door.
Source:  Chap.11, Spells
Target Area:   One door, box, or chest with an area of up to 10 sq. ft./level
Leomund's Trap
DC: 16
Save: None
Time: 1 action
Duration: Permanent
Rng: Touch
Comp: V S M
SR: No
School: Illusion
ooo
Effect:  This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps. The character places the spell upon any small mechanism or device, such as a lock, hinge, hasp, cork, screw-on cap, or ratchet. Any character able to detect traps, or who uses any spell or device enabling trap detection, is 100% certain a real trap exists. Of course, the effect is illusory and nothing happens if the trap is "sprung"; its primary purpose is to frighten away thieves or make them waste precious time. If another Leomund’s trap is active within 50 feet when the spell is cast, the casting fails.
Source:  
Target Area:   Object touched
Magic Mouth
DC: 16
Save: Will negates (object)
Time: 1 action
Duration: Permanent until discharged
Rng: Close (40 Feet)
Comp: V, S, M
SR: Yes (object)
School: Illusion
ooo
Effect:  Speaks once when triggered.
Source:  Chap.11, Spells
Target Area:   One creature or object
Minor Image
DC: 16
Save: Will disbelief
Time: 1 action
Duration: Concentration+2 rounds
Rng: Long (640 Feet)
Comp: V, S, F
SR: No
School: Illusion
ooo
Effect:  As silent image, plus some sound.
Source:  Chap.11, Spells
Target Area:   Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level [S]
Resist Elements
DC: 16
Save: None
Time: 1 action
Duration: 1 minute/level
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Abjuration
ooo
Effect:  Ignores 12 damage/round from one energy type.
Source:  Chap.11, Spells
Target Area:   Creature touched
Rope Trick
DC: 16
Save: None
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V, S, M
SR: No
School: Transmutation
ooo
Effect:  Up to eight creatures hide in extradimensional space.
Source:  Chap.11, Spells
Target Area:   One touched piece of rope from 5 to 30 ft. long
Scare
DC: 16
Save: Will negates
Time: 1 action
Duration: 1 round/level
Rng: Medium (160 Feet)
Comp: V, S, M
SR: Yes
School: Necromancy
ooo
Effect:  Panics creatures up to 5 HD 15.
Source:  Chap.11, Spells
Target Area:   All creatures within a 15-ft. radius
See Invisibility
DC: 16
Save: None
Time: 1 action
Duration: 10 minutes/level [D]
Rng: Medium (160 Feet)
Comp: V, S, M
SR: No
School: Divination
ooo
Effect:  Reveals invisible creatures or objects.
Source:  Chap.11, Spells
Target Area:   Cone
Shatter
DC: 18
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (40 Feet)
Comp: V, S, M/DF
SR: Will negates (object) or Fortitude half
School: Evocation
ooo
Effect:  Sonic vibration damages objects or crystalline creatures.
Source:  Chap.11, Spells
Target Area:   3-ft.-radius spread; or one solid object or one crystalline creature
Summon Monster II
DC: 16
Save: None
Time: 1 full round
Duration: 1 round/level
Rng: Close (40 Feet)
Comp: V, S, F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  Chap.11, Spells
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Undaunted Fixture
DC: 16
Save: None
Time: 1 action
Duration: Permanent
Rng: Touch
Comp: V S
SR: No
School: Transmutation
ooo
Effect:  See text
Source:  p.22
Target Area:   2 objects
Web
DC: 16
Save: Reflex negates
Time: 1 action
Duration: 10 minutes/level
Rng: Medium (160 Feet)
Comp: V, S, M
SR: Yes
School: Conjuration
ooo
Effect:  Fills 20-ft-radius spread with sticky spider webs.
Source:  Chap.11, Spells
Target Area:   Webs in a 20-ft.-radius spread
LEVEL 3
Dragonskin
DC: 17
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: S M
SR: No
School: Conjuration
ooo
Effect:  See text
Source:  p.13
Target Area:   You
Fireball
DC: 19
Save: Reflex half
Time: 1 action
Duration: Instantaneous
Rng: Long (640 Feet)
Comp: V, S, M
SR: Yes
School: Evocation
ooo
Effect:  1d6 damage per level, 20-ft. radius.
Source:  Chap.11, Spells
Target Area:   20-ft.-radius spread
Fly
DC: 17
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V, S, F/DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject flies at speed of 90.
Source:  Chap.11, Spells
Target Area:   Creature touched
Gaseous Form
DC: 17
Save: None
Time: 1 action
Duration: 2 minutes/level [D]
Rng: Touch
Comp: S, M/DF
SR: No
School: Transmutation
ooo
Effect:  Subject becomes insubstantial and can fly slowly.
Source:  Chap.11, Spells
Target Area:   Willing corporeal creature touched
Gust of Wind
DC: 19
Save: Fortitude negates
Time: 1 action
Duration: 1 round
Rng: Medium (160 Feet)
Comp: V, S, F
SR: Yes
School: Evocation
ooo
Effect:  Blows away or knocks down smaller creatures.
Source:  Chap.11, Spells
Target Area:   Gust of wind [10 ft. wide, 10 ft. high] emanating out from the character to the extreme of the range
Magic Circle against Evil
DC: 17
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  As protection spells, but 10-ft. radius and 10 min./level.
Source:  Chap.11, Spells
Target Area:   Emanates 10 ft. from touched creature
Major Image
DC: 17
Save: None
Time: 1 action
Duration: Concentration + 3 rounds
Rng: Long (640 Feet)
Comp: V, S, F
SR: No
School: Illusion
ooo
Effect:  As silent image, plus sound, smell and thermal effects.
Source:  Chap.11, Spells
Target Area:   Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level [S]
Sleet Storm
DC: 17
Save: Reflex partial
Time: 1 action
Duration: 1 round/level
Rng: Long (640 Feet)
Comp: V, S, M/DF
SR: No
School: Conjuration
ooo
Effect:  Hampers vision and movement.
Source:  Chap.11, Spells
Target Area:   Sleet spreads 40 ft., 20 ft. high
Slow
DC: 17
Save: Will negates
Time: 1 action
Duration: 1 round/level
Rng: Close (40 Feet)
Comp: V, S, M
SR: Yes
School: Transmutation
ooo
Effect:  One subject/level takes only partial actions, -2 AC, -2 melee rolls.
Source:  Chap.11, Spells
Target Area:   One creature/level, no two of which can be more than 30 ft. apart
Tongues
DC: 17
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V, M/DF
SR: No
School: Divination
ooo
Effect:  Speak any language.
Source:  Chap.11, Spells
Target Area:   Creature touched
LEVEL 4
Coldscream
DC: 20
Save: Reflex half
Time: 1 action
Duration: Instantaneous
Rng: Close (40 Feet)
Comp: V S
SR: Yes
School: Evocation
ooo
Effect:  See text
Source:  p.11
Target Area:   Cone
Ice Storm
DC: 20
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Long (640 Feet)
Comp: V, S, M/DF
SR: Yes
School: Evocation
ooo
Effect:  Hail deals 5d6 damage in cylinder 40 ft. across.
Source:  Chap.11, Spells
Target Area:   Cylinder 20
LEVEL 5
Teleport
DC: 19
Save: None and Will negates (object)
Time: 1 action
Duration: Instantaneous
Rng: Personal and touch
Comp: V
SR: No and Yes (object)
School: Transmutation
ooo
Effect:  Instantly transports the caster anywhere.
Source:  Chap.11, Spells
Target Area:   The character and touched objects or other touched willing creatures weighing up to 50 lb./level
* = Domain/Specialty Spell


 
,
Biography
Found by merchants travelling through the deep woods of southern Karubai, the young elf had severe head trauma and amnesia. It seemed that his parents had been killed or carried off (to be eaten) by encroaching mountain trolls, which was a problem with the deep woods in those days. The merchants found indications of a small camp, probably two adults and another young child, but no property to indicate who they might have been.
With no memory of who he was, Kin was brought up by the wood elves that the merchants were travelling to. He knew the details of his past from an early age – an inquisitive mind soon spotted how different he was to his peers; he was no Sylvan elf. Still he was happy enough working as a woodcutter, being taught to fight and learning all the things he could from his adopted family and friends.
But then after a while, the trolls had been reduced in numbers and pushed way back and he had learned all the magic he could so something more was needed to create excitement and stimulate his active mind..
A dwarven merchant told him of Dhurgumlund and all the adventure it might offer: undiscovered lands, companions to make, monsters to kill. This seemed like as good a choice as any. For the first time, Kin set out away from the wood elves with what money he had saved and useful belongings that he had (general kit, magic sword from adopted grandfather). It turned out that some years before, one of your community, Tirael B’Ani had a case of wanderlust and headed out to Dhurgumlund. He was living in Stetterick, caring for part of the woods there. You had never met him, to your knowledge, but this seemed as good a place as any to go – you knew you would be able to trust him, so it was a good place to get your bearings and apparently not far from Pen Duras.
The dwarven merchant was a friend to Kin’s adopted family and gave Kin the name of somebody to look up in Pen Duras – his brother, Grouzas Grindspar, innkeeper of the Inn of the Wyrm.
Upon your arrival, Beryn Lock, a tidy white bearded man, leaning on a bejewelled staff, met you in the bar whilst you were introducing yourself to the burly dwarf. There was danger in Stetterick, he warned, and he persuaded you to hold off your visit for a few days. You have been waiting in a bothy, halfway between the forest and Pen Duras sometimes with a companion, Hogun (grim faced, acne scarred man who talks little).although he left just before the next ship was due in (i.e the one that Craig, Jock, et al were on).
Eventually, a group arrive...