WEIGHT ALLOWANCE |
Light |
76.0 |
Medium |
153.0 |
Heavy |
230.0 |
FEATS |
Ambidexterity, Dodge, Exotic Weapon Proficiency, Lightning Reflexes, Martial Weapon Proficiency, Mobility, Two-Weapon Fighting |
SPECIAL ABILITIES |
Evasion (Ex), Sneak Attack 5d6, Uncanny Dodge (can't be flanked), Uncanny Dodge (Dex bonus to AC) |
MAGIC |
12ft loop strong, thin steel wire 6 x 4 iron screw loops from (4x2ml, 4x5ml short thread, 4x5ml medium thread, 4x5ml long thread, 4x10ml) Barely scented black grease. 2 Needle files, small hand drill, 2 saw blades and some light lubricating oil 3 bobbins thread, thin medium, heavy Glass bottle of acid and glass dropper 2 small Silver ingots
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PROFICIENCIES |
Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Mace, Mace (Heavy), Morningstar, Quarterstaff, Rapier, Sap, Shortbow, Shortbow (Composite), Sword (Short)
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LANGUAGES |
Common, Literacy
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FEATS |
NAME |
DESCRIPTION |
Ambidexterity |
The character ignores all penalties for using an off hand. The character is neither left-handed nor right-handed. |
Dodge |
During the character's action, the character designates an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. |
Exotic Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
Lightning Reflexes |
The character gets a +2 bonus to all Reflex saving throws. |
Martial Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
Mobility |
The character gets a +4 dodge bonus to Armor Class against attacks of opportunity caused when the character moves out of or within a threatened area. |
Two-Weapon Fighting |
The character's penalties for fighting with two weapons are reduced by 2. |
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