The plot so far.......
[This is a general summation and does not include
specific 'secret' events or interactions; a couple of things were
not seen by all of you but I am assuming a gneral un-e-mailed
'banter' would reveal the details]
Meeting Into
the Crypt Umber
Hulks Stone
Heart Vampire
Beryn Keep Sand
Giant
City-Between-Places Beryn's
Farm Bog
Serpent Stronghold 2
Parties Dog
& Horn The
Cells
Escape! Calrhuvianne Souls Hawker
Bag Kin's
Tale Mayor
& Shopping Dhunok
Grael
Karubiat
Elesis Underground
Sun Lizardmen The
Boat Akkenophon Shurudien! Ghurzak!
To Karnak Dice Oracle Mogradjinn Battle The
Hilt Exit Strange
Allies Ghorak
Lan
Farigon Calrhuvianne2 Wraithking Columns Last
Column Galent Zeres-kai Eyrie
Elementals! Golem
1st Kanos
After arriving in Dhurghumlund by ship, Darius (and
his dog, Jax), Dalrylshana Ni Linfada (and her cat), Morin and Jarek
respond to the posting by Beryn Lock (apparently a priest of Pelor)
in Pen Duras and meet him in the the Scaled Room at the Inn of the
Wyrm. A brief discussion is had: you are to acompany Beryn to Stetterick
to see what is amiss there and recover, if possible, a certain item
that he is quite secretive about.
The item is in three parts; each has a different alignment.
The piece in Stetterick's alignment is evil but the pieces, when
together, balance each other to become neutral. The wielder's alignment
is then the deciding factor.
50gp per person plus a top quality steed are the
payment, as well as the any other items that you may have the opportunity
to plunder. Your destination, it is revealed, is also the resting
place of an ancient vampire. And moreover, Beryn believes that the
Emperor of Karubai, powerful and dangerous, is also searching for
this item
2nd Kanos
Splendid horses are mounted; Hogun (who was guarding
the Scaled Room the previous night) has gone ahead. Karnak is the
additional member of the party - a barbarian and seemingly Beryn's
bodyguard. Dalrylshana tests her steed with gusto and the party
sets off without mishap or event, with one curious exception when
Beryn coaxes what looks like a small owl from a crate in the cart,
whispers to it and sets it on its way northwest.
That night, though, there is an encounter with dire
wolves that the company would surely have lost but for the calling
off of the attack by a werewolf, flanked by a worg ("These
children are no threat, Beryn Lock. You are of no concern").
Beryn appears sorely troubled by this encounter, but his mood swings
as ever and recovers fairly well.
Karnak (especially), Darius and Morin are wounded
but Beryn reveals himself to have healing powers and mends the wounds
with his staff.
3rd Kanos
The party are joined by Hogun and Kin who were waiting
at a bothy (a small stone shelter) near the woods, and the enlarged
group head in to the woods as the weather is good and time can be
made. That night's watch is thankfully eventless.
4th Kanos
The party sets of early, having made good time so
far, and keen to arrive at Stetterick in daylight. Morin, Jarek
and Dalrylshana go ahead to scout the town in case of problems,
Hogun accompanying them to look after the horses. The rest of the
group travel calmly, Beryn and Karnak in the cart and catch up the
advance party in time, Beryn's owl's return being the only noteable
event in the quiet woods.
Stetterick is a
shell of a town with many, many dead. The advance party has
ascertained that the church seems to hold the only obvious living
souls. Beryn is in a foul mood, apparently having learnt that the
Emperor of Karubai has nothing to do with the present state
of Stetterick, but that he now likely knows of the search for the
item. After some heartless words from Jarek, and a sad glance towards
the orchard, he recklessly drives the cart to the church; the company
fan out, caution and experience taking over.
The town's centre is the church, an inn, a huge well
and an iron statue of a dragon holding a sword and shield. Beryn
greets the priest, Cornelius Harlack and the party learns that the
town's problems began with a mining accident that revealed some
old underground passages and released skeletons, zombies and cavewights
- at the very least. Furthermore, the werewolf you encountered earlier
is called Ghurzak (a name that Morin reacts with passion to) and
he, his wolves and a sorceror destroyed much of the town before
heading off towards the mines.
The townsfolk have been stuck in the church afraid
of undead and wolves since then; Beryn persuades them all to head
to Pen Duras and Hogun goes with them.
The company strengthen defences and rest uneasily
as undead wander the town during the night, unable to broach the
positive aura of the church.
5th Kanos
It's not long after a rainy dawn breaks, having converted
the church to a temporary barn for the horses and picked some provisions
from the inn, that you arrive at the mouth of the mines, following
Cornelius' map.
After a couple of hours and a few easily dealt with skirmishes,
the party arrive at the newly uncovered passages and pause to take
water.
Easy advance is made until a door is encountered with
magical iron letters that reformed themselves into the common tongue
from draconic as Beryn read them; it's a riddle
and it takes some head scatching and an almost an hour to solve,
but Kin provides the crpytic clue's answer and the party move on,
Dalrylshana a little worse for wear after some time-passing imbibing
of wine..
Within the next room, a search is made by Jarek and
Morin for anything that might lead them further as the room seems
to be a dead end - a symbol (the alchemical
symbol for air, in fact) is discovered on the floor slightly
above it and having the appearance of smoke. A light banter descends
quickly into fierce words and a disastrous fight almost breaks out
between Morin and Jarek. It has been building for some time and
is fortunately halted by strong words from Darius. Beryn is less
than impressed but the party recovers composure and after Kin blows
across the symbol, a ramp lowers to reveal an unseen route - unfortunately,
and rather mysteriously, Beryn announces that he cannot go any further
and the party must continue without him.
Passing through the doorway, the party is attacked
by two Yuan-Ti, themselves disoriented after appearing out of thin
air - the battle is quickly won, though and the party are victorious
and barely injured. The in-fighting reduced, they appear more of
a team for the first time.
Checking the bodies, some loot is found and identified
by Beryn, who looks after for the slight wounds inflicted. The party
regroups, Jax left behind with Beryn again and move onwards, armed
with some healing potions and tanglefoot bags.
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