Meeting Into
the Crypt Umber
Hulks Stone
Heart Vampire
Beryn Keep Sand
Giant
City-Between-Places Beryn's
Farm Bog
Serpent Stronghold 2
Parties Dog
& Horn The
Cells
Escape! Calrhuvianne Souls Hawker
Bag Kin's
Tale Mayor
& Shopping Dhunok
Grael
Karubiat
Elesis Underground
Sun Lizardmen The
Boat Akkenophon Shurudien! Ghurzak!
To Karnak Dice Oracle Mogradjinn Battle The
Hilt Exit Strange
Allies Ghorak
Lan
Farigon Calrhuvianne2 Wraithking Columns Last
Column Galent Zeres-kai Eyrie
Elementals! Golem
After five days, it is time to leave
and the party head to the Town Hall, other tasks having been accomplished
– notably Suva having cured his poisoned wound. The only point
of concern is that Morin had an encounter with the (now one-handed)
vampire from the crypt, free and in the City. Apparently (to the surprise
of Suva especially) it was honour-bound to bring a warning that the
party had been followed due to Morin warning the vampire that he was
about to be ambushed back in the cypt. Those following the party,
however, had trouble getting past the shadow imp by the mirror.
More intriguingly, somebody specifically tracking Darius had been
killed by the vampire, removing one concern, perhaps.
Some distance north through the constant buzz of the city, the
party arrive at the huge windowless edifice that is the Town Hall.
Steps lead up to the entrance, where the large double doors are
presided over by a tall metallic Shield Guardian, holding a 10ft
long chimaera on a three-collared leash. The black goat and maneless
lion heads growl through clenched teeth whilst the dragon head merely
watches, head slightly cocked, like a hawk watches a mouse.
It is at this timely moment that Morin informs the party that time
here passes relatively quicker than outside; if this is the route
out, ten days will have passed.
Unmoved , the party enter, passing 5GP a head to the Shiled Guardian
as it holds out its large hand – the coins blink out of existence
and the party are allowed entrance.
The inside of the town Hall is a huge, sterile, circular room some
200ft in diameter with the ceiling easily three times that above.
It's entirely bereft of decor but for a plush desk and chair about
30 feet in. Two armoured figures, the City Watch presumably, stand
either side of the inside of the door and at the desk is a curious
looking person, possibly some sort of human half-breed. He has a
long, pointed nose upon which his half-moon glasses sit and his
greasy hair is swept back to reveal slightyl pointed ears. Long
fingers wrap around a feather quill as he enters information into
a ledger, the other hand checking a stack of gold coins and filling
the air with clicking echoes.
His voice is harsh and clipped when he speaks, barely looking up,
"Good day to you. This all seems to be in order. What is your
chosen destination and is it the same for all, please?"
‘Galent in Dhurghumlund’ is given as the destination
and the odd bookkeeper, barely looking up, waves vaguely at the
wall behind him with a number of doors..
“Third hall from the right, 17th door down on your left,
if you please....”
The party are not entirely sure whether these doors were here when
they first entered but before they can discuss it, the third door
from the right opens to reveal a long white corridor with a multitude
of doors on either side: Suva sets off.
Counting to seventeen doors proves unnecessary as the door is marked
with a small brass plaque that reads simply, ‘Galent’.
Suva glances about him in case of warnings or questions and then
pushes the door open.
Fresh, cold air breezes into the corridor; the party have seem
numerous strange and wondrous things by now so none is really surprised
to see a grey drizzly morning on a green field outside the door.
The doorway hangs in the air behind the party, as they step down,
impossibly unsupported as it leads back into the hallway. As the
last foot touches down, the door closes and with a light
'pop' is gone.
There is a farm nearby and a walled town to the east that is presumably
Galent. It’s a couple of miles away but before movement can
be made int hat direction, a voice calls out from beneath a gnarled
tree.
It's Beryn wearing a broad-brimmed hat, with a slim companion,
almost invisible in the gloom and shade - Hogun, the grim. He looks
in a very bad mood as he strides forwards, leaning on his staff.
"Come on," he commands, gesturing at the farmhouse, "let's
get you in to the warm and have some breakfast and you can bloody
well explain who this ACTUALLY is..."
He jabs a finger at Suva as he spins on one foot to lead you all
towards the farm through the increasing rain, and you'd almost swear
it hissed as water bounced upon it..................
His mood, as it is prone to, soon changes – it turns out
that the real Rhadogan, to Suva’s great relief, is alive and
recovering from an attempt upon his life in Pen Duras. Beryn seems
even pleased with Suva’s actions, aftrer a chat with him,
coming forward voluntarily with the truth as he has. In fact his
now marshalled ire seems more levelled at himself for being duped
and having guessed incorrectly about the Emperor of Karubai’s
involvement. Now, it seems, he has no idea who your real enemy –
the employer of the werewolf – could be.
An extra day is allowed to recover some energy and the party are
fed well before their next task awaits- the second elemental gem
that Beryn knew of is now apparently in the hands of some orcs and
ogres who interecepted the gem that belongs to the mayor of Galent.
Before the party leave, a number of questions are brought up –
Jarek wants to go into Galent for an armourer and can’t see
why the local militia can’t handle a few orcs; Morin, perhaps
not alone, has some questions about Beryn’s own motives and
actions.
Beryn deflects most of the comments and explains about the orcs:
"As to the orcs, the fact is, orcs and ogres were in this
country before the dwarves came. An uneasy peace is maintained -
mainly because the orcish tribes war amongst themselves so much.
If the mayor sends the militia, it would be viewed almost as a declaration
of war and Galent would suffer; the militia wouldn't be too keen
to go either! However, if a band of adventurers
was to independently liberate the hijacked items..........
"Besides, you owe the mayor: the bull's horn that led you
all out of the catacombs - and Rhado...sorry, Suva...and Jiriki
in - was loaned from him. " [Morin is at pains to point out
that Beryn borrowed this and it is his debt!].
"And one final reason of course: the mayor is not entirely
aware of the nature of a certain gem amongst the stolen hoard. Yes,
the gem was only part of a large amount stolen. He will have no
reason to expect a full return of his treasure so this item at least
can go missing. Subtly, I hope," he smiles at Morin and Jarek,
"as there is a hostage to free as well. Somebody afraid of
water, I am told, which is why the items being brought down from
Rin Duras could be hijacked in the first place. They'd usually be
sent safely by river."
"And I would rather you made do with what you have for now
Jarek: a journey into Galent could jeopardise things at this point.
You should have done all this in the City-Between-Places for goodness'
sake. You had plenty of time!"
It hardly seems worth arguing the last point and as Morin triesd
to gather some information about the owls that Beryn frequently
has about him (“”Companions, aids, messengers: they're
very versatile creatures. These ones particularly."), the old
man’s mood changes and he draws a line across the conversation
and finds the party a map for their journey.
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