5th Kanos (CONTINUED...) UMBER
HULKS
Meeting Into
the Crypt Umber
Hulks Stone
Heart Vampire
Beryn Keep Sand
Giant
City-Between-Places Beryn's
Farm Bog
Serpent Stronghold 2
Parties Dog
& Horn The
Cells
Escape! Calrhuvianne Souls Hawker
Bag Kin's
Tale Mayor
& Shopping Dhunok
Grael
Karubiat
Elesis Underground
Sun Lizardmen The
Boat Akkenophon Shurudien! Ghurzak!
To Karnak Dice Oracle Mogradjinn Battle The
Hilt Exit Strange
Allies Ghorak
Lan
Farigon Calrhuvianne2 Wraithking Columns Last
Column Galent Zeres-kai Eyrie
Elementals! Golem
The party enters the next room to find darkness and
a vast cavern, sloping downwards. Although there are still columns
intact, most of what this place surely was has been burrowed away
and it almost looks like a natural cavern at its sides, riddles
as they are with passageways and tunnels.
After a brief check of the nearest area - and the
discovery that there are at least giant rats here - the part decides
to rest a while so that they will be sharp for any troubel; it's
been 7 hours since they entered the mines. Beryn is contacted via
Karnak and is told of what has happened so far - the party is
also informed that there is some aid on its way through a second
entrance to the caves. They organise shifts and get some rest, thankfully
undisturbed.
Morin and Jarek set off on a scouting mission to check
out the rest of the area but no sooner has Morin, in front, discovered
a pit than the pair are almost ambushed by two umber hulks. Charging
back to the rest of the group, battle ensues and the beasts are
destroyed surprisingly quickly - there are some bad wounds but nothing
that won't heal and the only real loss is a lantern, crushed under
umber hulk foot!
After a brief discussion and some disagreement, the
party moves on and soon meets up with two new comrades-in-arms,
Rhadogan and Karnak's brother, Jiriki, waiting at the end of the
cavern near the door out. Brief introductions are made and it is
explained that Jiriki and Rhadogan navigated their way here using
a curious 'horn in a cage' item that beryn gave them. Unfortunately,
they now realilse that they have no idea how it works! Still, the
party realise they now have another way out and will not have to
backtrack completely.
Before the door is opened, Jarek brings the party's
attention to some curious
marks on a cloumn in the cavern but after inspection and puzzling,
nopthing can be made of them.
Beyond the door, the party is met by the alchemical
symbol for water, blocking the corridoor. There are some tankards
on a shelf and a scroll in a case beneath them - it reveals a riddle
which Morin hastily solves and his strength is drained by drinking
the wrong draught. Rearranging the tankards into the correct order,
his logical now works and the party drink from the correct tankard
and pass through the aqua obstacle unscathed to reach the end of
the corridoor.
A door awaits them which seems to be unlocked and
untrapped but is abandoned in favour of a concealed door found to
its right: it's a half-door height and and is pushed in until it
swings down on a hinge to reveal a ladder
descending a square chimney. Jarek, who has been a little nervy
since Rhadogan joined the party, sets off to investigate with Morinready
in support and Darius keeping him safe by holding onto a rope tied
about him.
Eventually, after, discovering that the bottom of
the chimney held water, Jarek swims across it through the chimney
exit and into the large room beyond. The water is filled with razorfish
and swimming is not the way that anybody else would want to go so
magical aid is required.
The party each remove their footwear so that they
can benefit from a spider climb spell with Balin and Darius picking
up the excess items from the about-to-swim Morin and those Jarek
left behind. Morin is aided by a sanctuary spell from Rhadogan and
the rest of the party clamber around the walls.
Dalrylshana waits by the opening for Morin in case
of trouble but although his grim face shows concentration, it needs
no signs of worry - Morin is in the water for only a few seconds,
as Jarek was, but the fish he is aware of approaching him rapidly
are somehow repelled, as Rhadogan had hoped. He pulls himelf out
of the water, shivering and glancing around the dim blue lit room
and collects his equipment. Seconds later, Karnak brings up the
rear - he would not give up his weapons to anybody and is unprotected
by magic as he crashes into the icy water. He disappears from view
momentarily and then comes soaring out of the water onto dry land
a few seconds later, sharp cuts covering his blood-washed body,
one fish in each fist and a third clamped between his teeth.
Even small victories count, it would seem....
Rhadogan attempts to aid Karnak, who is having none
of it but accepts some basic first aid from Dalrylshana. The four
warrior statues in the corners of the room look on soundlessly as
everybody takes the opportunity to apply a long overdue re-annointment
of Beryn's Oil of Wightbane to their weapons.
After the darkness of the caverns and the annoyance
of the chimney and water, there is something almost relaxing about
the dim blue light that permeates the large room. But it's too cold
to relax for long and the party is soon ready to move on. Gathering
about the western of the three double doors, Jarek opens it and
the party edges forward.
Beyond the door, the air is stale and there is a
slight smell of something acidic in the air. A corridoor opens out
almost immediately into a room that extends beyond vision. About
thirty feet in, thick cobwebs drift from wall to wall. The party
investigate, burning the webs away with a torch and find a small
pool in the room. Tiny spiders in their 1000s are abruptly noticed
and Balin spots something baleful above for a moment. This is looking
bad, so a retreat is attempted.
Unfortunately, two now animate stone warriors block
the route out...
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