Meeting Into
the Crypt Umber
Hulks Stone
Heart Vampire
Beryn Keep Sand
Giant
City-Between-Places Beryn's
Farm Bog
Serpent Stronghold 2
Parties Dog
& Horn The
Cells
Escape! Calrhuvianne Souls Hawker
Bag Kin's
Tale Mayor
& Shopping Dhunok
Grael
Karubiat
Elesis Underground
Sun Lizardmen The
Boat Akkenophon Shurudien! Ghurzak!
To Karnak Dice Oracle Mogradjinn Battle The
Hilt Exit Strange
Allies Ghorak
Lan
Farigon Calrhuvianne2 Wraithking Columns Last
Column Galent Zeres-kai Eyrie
Elementals! Golem
Given time now to notice, the fighting area is a position carved
out of the hillside and holds a large winching mechanism for lowering
the cage into the temple room. Various burned pieces of bodies are
scattered about the opening, showing that tidiness at least has
not been especially important.
Northwards is a narrow, winding stony path which leads down steps
through another cutaway portion of the hillside - between you, it
is easy to figure out that this would very likely lead to the magical,
unopened doorway found in the room you next to the bedroom below.
Westwards, the hillside rises a little further but will soon drop
over down towards the 'proper' entrance to the stronghold.
Meanwhile, beneath, Kin and Jarek await the return or summons of
their comrades - all is still quiet and safe with them, Jax and
Sybelius, who are soon brought up to the daylight by Darius before
the spell upon him wears off.
The olog-hai is found to have a couple of unusual items as well
as a little gold; an eye-shaped amulet, which Morin fears may be
some sort of scrying device, as it is later identified to be and
an emerald-encrusted ring which is taken by Dalrylshana.
The wind is increasing and dark clouds will soon be overhhead;
with the last vestiges of the "fly" spells still active,
Darius and Balin are able to move Jax and Sybelius to safety easily
as well as helping the remainder of the party carefully clamber
back on to the upside-down ladder and head back into the darkness.
Dalrylshana is relieved to be reunited with her familiar again
and is quite pleased with her new jewelled adornment; as the step
is (with slight trepidation) crossed again, she gets out the Illuminatus
to light the room.
Morin has placed the amulet in the pouch with the few gold pieces
and dropped it in his backpack for now; he re-checks the south door
in the room and when all are ready, opens it carefully, an unconscious
shiver rattling him for a moment. Through the door is a spiral staircase
that descends into the temple room, edging south as it spirals down.
Half way down, lantern light reveals that the spiral straightens
up to descend directly and becomes an open staircase with no banister
or barrier, about 5 feet wide, heading down into the north edge
of the temple.
It remains dark and quiet but for a faint whisper that ebbs back
and forth across the ears like waves on distant shores.
Morin heads down the spiral staircase, slowly disappearing from
view.....to return a few minutes later, scrabbling back up the staircase,
apparently unharmed but a little rattled.
He explains:
“OK, two sand giants guarding the double doors and a scarey
sonofabitch undead thing, which I'm hoping is the wraithking and
not his pet dog." He catches his breath, and finally has a
torch lit that he has been juggling with.
"The other thing is that the floor is covered with a layer
of oil."
Holding up the torch up over the edge of the stairs and grinning,
a slightly rattled and maddened look in his eyes, "Shall I?
If so, you may want to step back....
After an almost instant knee-jerk reaction to set the fire, discussion
ensues and a plan is entered into, as the party wonder why
the floor is covered with oil..
Jarek first confirms that the route back is still clear, no ogres
or other creatures and no sign of the route in having
been found or tampered with.
Morin secures himself to the ladder and heads up to close the trapdoor,
something readily accomplished - although a little nervously now,
knowing what lies 100 feet below. After almost an hour, most of
the party are
heading along the corridor that leads out to the valley with just
Morin and Darius staying behind, Darius standing at the top of the
stairs, awaiting Morin and ready to help against any undead, armed
as he is with Shurudien's
items.
A flask of holy water is hurled in first then Morin gives a signal
to Darius, glancing once at the undead ogres (further along the
corridor and still uninterested, it seems). And then, as most of
the party taste fresh air and daylight again, he lets loose the
torch...
The two of them join the party shortly afterwards, unharmed and
with word that the oil is ablaze - but Morin has pause for concern,
too, something he needs to share as the party decide how long to
rest and what next to do as the smoke hopefully clears..
"The sand giants opened the door to the pillars," he
announces, "went through and closed the doors behind them.
In that action, I would assume that the flame affects them. As for
the other adversary, well that is another matter. He stood arms
outstretched in what appeared to be total enjoyment of the flames.
I just hope we haven't made him stronger."
Regardless of the omens, there seems nothing to do other ran rest.
Morin and Jarek scout out the area and bring even more unsettling
news - in the area at the front of the stronghold, the correct entrance
the other side of the hill from the party, a colossal beast is forming,
seemingly built from hordes of zombie ogres that are drawn to its
undead nexus. At the pace it is growing, it will take some time
to be fulfilled so the party, in need of rest, ignore it for now.
After resting a little and praying a lot, Suva carries out a Herculean
divine channelling of energies and uses up all but his weakest spells
taking care of the various injuries in the party. Afterwards he
feels fatigued but mildly elated, and settles to further prayer
for the remainder of the day and night. He has earned the right
to take no watches!
The party move up the hill a little way where they can gain shelter
but not easily be seen and Morin sets off to keep an eye on the
colossal undead beast, later to be relieved by Jarek.
Turns are taken to keep a look out form the party's position but
all stays quiet through the night.
Ranedil 5th
It's bitterly cold but although the wind is stronger, the clouds
have blown over and as dawn approaches, it looks, thankfully, as
if it is going to be a clear, bright day.
Jarek returns form his lookout position: the progress of the strange
creature's construction is slow (it must have been going on for
days already) but it is nearing completion - Morin and he agree
that there now seems a gap from the last zombie back to the stronghold
from which they issue. If that means that the remaining zombies
are the last to be amalgamated then the thing will be finished by
the end of the day, most likely.
It's worrying news but the soul-columns, sand giants and the wraithking
await. Suva stretches and offers a quiet prayer in the face of the
dawn and the party look rejuvenated - some even restless - and ready
to go.
As warriors flex and belongings are gathered, Morin draws attention
to the valley below, where the party initially entered.
Running at half pace into the valley, making no effort to hide,
a leather-armoured figure bounds along gracefully towards the waterfall.
At first the temptation is to stay hidden but as the first lights
of day stretch shadows all around, the figure becomes recognisable:
Calrhuvianne of the Northern Host, the very demihuman rescued from
Ghorak Lan, cousin of the Mayor of Galent.
Morin relaxes and allows himself to be seen; the party move down
to the waterfall and stronghold secret entrance.
Calrhuvianne's over-large brown eyes shine in warm welcome and
his slight mane plays in the breeze. He catches his breath.
"Oh the sun, at last! I'll recover soon. Give me a minute."
He smiles and gulps air, resting his hands on his knees a moment.
"I volunteered to come along after your message was received
about the wraithking. I am fortunate to find you so easily! Have
you battled it yet? I can join you if not, or take information back,
as you prefer. Everybody
wishes you well - the situation in Galent is worsening, though and
Beryn is in the process of moving so that he can avoid the influence
of the foul magics.
Oh, and he suddenly remembered that he hadn't told you how to set
the Hawker bags - it could be useful apparently!"
The situation is dscribed to Calrhuvianne and he checks on the
construct over the hill, a Dreadnought, having read up on as much
as he could after his previous encounter with the High Dwarves.
"That looks like something I read about the destruction of
a city by High Dwarf necromancers. It's essentially a
siege engine; it's only purpose is to lay waste to its given target.
And I would imagine that would be Galent. You might be able to burn
it - but it would take a lot of fire.
"By Pelor's light, It would take a lot of anything, it's enormous!
"It must have a source of necromantic power somewhere that
binds it and fuels it..."
He looks pensive, for a moment, then adds,
"I think I'm going to have to go back and warn the town. We
might have to evacuate with the state things are moving towards.
"And before I forget: the Hawker Bags are easy to adjust -
drop two identical items into each bag simultaneously. Empty them
out after a chosen amount of time and that amount of time is the
new delay for transfer from one bag to the other.
"One thing - anything under 2 or 3 seconds results in zero
delay, which cannot be reset. Zero delay in transfer means that
a dimensional portal is held open and as a consequence, the bags
are likely to become unstable and
collapse away to nothing after a while. Well, that's what I was
told - and Beryn seemed quite strong on this point. So be careful
with them!"
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