Meeting Into
the Crypt Umber
Hulks Stone
Heart Vampire
Beryn Keep Sand
Giant
City-Between-Places Beryn's
Farm Bog
Serpent Stronghold 2
Parties Dog
& Horn The
Cells
Escape! Calrhuvianne Souls Hawker
Bag Kin's
Tale Mayor
& Shopping Dhunok
Grael
Karubiat
Elesis Underground
Sun Lizardmen The
Boat Akkenophon Shurudien! Ghurzak!
To Karnak Dice Oracle Mogradjinn Battle The
Hilt Exit Strange
Allies Ghorak
Lan
Farigon Calrhuvianne2 Wraithking Columns Last
Column Galent Zeres-kai Eyrie
Elementals! Golem
The party regroup and notice that the
smoke in the distance seems to have gone - but there is a figure at
the point where the two hills join, under a mile away, clearly waving
the party towards him. This is where the party intend to head, so
it seems wise to investigate, although as the waving figure is an
orc, Darius and Morin head off to check the situation first (Morin
being particularly worried about Jarek’s self-confessed hatred
of orcs).
The encounter is swift and the orc, refusing to give his name for
safety but clearly an agent for the Mayor of Galent, ugly, battle-scarred
and with a two-headed axe across his back leads the party into the
valley. It’s discomfortingly obvious that this would be an
easy place for an ambush but none comes.
After a couple of hundred yards, the orc comes to a halt by a small
stream that runs along part of the valley before disappearing underground,
presumably joining the main tributary, and turns to face the party
but seemingly only looking at Morin and Darius.
"You're on your own from here. It's a short hike up to there...."
He points uphill along the route of the stream. Some 20 yards up
there is a short waterfall, heaped with moss and slippy stones,
where the stream has momentarily widened to drop over a hard ledge.
It wouldn't be obvious unless you were looking for it but, assuming
that a lot of the moss is either removable or quite pliable, there
would seem to be a small recess behind the water.
"Step through the water and tread carefully a couple of feet
behind it; there's a pothole that leads down and that will get you
inside the stronghold. As long as you're sure-footed.
With that, the unnamed orc guide leaves; his words prove true:
Morin and Jarek lead the reconnaisance and Morin returns after an
almost agonising half hour. Behind the waterfall is a small recess
from which a hole in the floor leads down (a rope has been set to
make the descent into the tunnel - and swift escape! - easier).
From there a tunnel runs directly towards the stronghold, ending
in a trap door in the tunnel roof that opens into a small room.
Curiosly perhaps, for an ogre strongold, the trapdoor is not big
enough for an ogre.
Jarek is waiting there in the quiet, a torch lit to fend off the
darkness, and the party soon approach, led by Dalrylshana’s
Illumintus’ light. A rope remains fixed for swift egress,
should it become necessary and Jarek has laready discovered a door
in the small room, hidden more by dust than design. It seems quiet
beyond the door, so, with the party assembled, he pushes it slowly
open to reveal a larger room, dark and damp. The opposite side of
the door looks just like the wall, so it's a safe bet that this
passage was meant to be secret.
There are barrels, many of which are damaged, and boxes dotted
about. A mouldy smell permeates the silent air and a door opposite
beckons – Jarek and Morin head onwards to investigate as Kin
voices concern about carrion crawlers and Jiriki’s curiosity
has him opening a couple of the barrels (but finding nought of interest).
The door leads into a corridor running roughly north and south
- Jarek puts out his torch and Dalrylshana hands him the Illuminatus
to lead the way; the party moves out of the musty room and turns
left (south) into the corridor. Jarek moves a few steps ahead, the
better to scout and check, and is followed by Darius and Jiriki,
Dalrylshana and Suva, Kin and Balin and finally Morin, a rearguard,
and somewhat blind this far from the Illuminatus but reliant upon
his ears and Balin’s darkvision.
All move as quietly as they can and advance along the corridor.
Jarek can detect no sound at the first door but it seems wise to
get a slightly better overview of your situation before trying all
the doors.
He advances a little farther as Darius and Jiriki silently ready
themselves in case of trouble but all is quiet.
There are two nearby, quiet-seeming doors to try and the corridor
moves south and then begins to turn west where at least one other
door is. The first reveals a hideous stench and a charnel house
– blood and entrails, severed limbs and body parts litter
the room. It is deemed not worth entering and the next door is approached
– this one reveals, once the lock is picked, another small
room stinking of faeces. Chained to the wall is a battered orc.
The slight flinch of movement as the party enter the room is testament
to the fact that he does yet live.
Jarek, the front man and only person with a light source is into
the room before anybody can easily stop him, sword drawn and threatening
the chained orc.
"Well,well,what have we here.You speak common?If so I suggest
you tell me what you are doing here - and be quick about it."
Suva, Kin, Balin, Dalrylshana and Morin are momentarily plunged
into darkness but Dalrylshana quickly casts light onto a coin and
mutters something quite unladylike under her breath.
Jiriki stands at the end of the coin-light's range, south of the
rest of the party, listening and looking hard for any activity from
the western corridor.
The orc's face is bruised and one eye swollen so much that it can
no longer open. Lacerations cover its back and its right ankle is
snapped at a horrific angle. Its one good eye moves constantly in
its socket and the dry, cracked lips open lightly as it speaks hoarsely,
a hint of madness clearly evident.
"Fuck you. I die at the hands of the Ghull. He'll be reading
your entrails soon enough...."
Jarek reacts with a kick to the orc’s genitals, “Where
is the prisoner taken in the caravan raid?”
The kick produces little sound from the orc, who is clearly very
weak, but his body jerks slightly and splinters of bone crack in
his ruined ankle. The one good eye flits with madness and fatigue
and the wracked body coughs out a defiant laugh: "The dead
aren't afraid of death".
Jarek is unmoved by an orc's plight and merely answers, "happy
to oblige" before running him through with his longsword. The
body stiffens slightly and then sags on its chains, silent oblivion
finally reached.
Meanwhile, outside the room the corridor remains empty and watchful
Jiriki has nothing to report. Neither has Balin at the north of
the group, although he is now straining his darkvision after Morin's
warning of some barking coming from that direction.
Dalrylshana has pushed to the front near Darius as Jarek comes
out of the room to move on and try the first door in the west passage.
She's fuming.
"Plunging us unannounced into darkness is forgiveable, Jarek
but that was not. This is the sort of unilateral action that Balin
was reprimanded for! I don't care that the orc is dead, before you
get smart-mouthed, but do you think we can sneak around in here
much longer unnoticed if somebody comes to tend the prisoner?
"I should have gone with my gut and left this bloody party
in the City-Between-Places!"
The outburst says a lot about her recent moods and provokes first
further argument and discussion in the party about the rights and
wrongs of Jarek’s actions and then finally the decision to
split the party into two groups to better and quicker search the
stronghold. Dalrylshana’s motives seem as much about stepping
away from Jarek as anything but valid reasons are put forth, too.
By now, Jarek has checked the door on the western corridor and heard
snoring somewhere beyond it but there is Morin’s barking sound
to the north to investigate, too.
This seems as good a time as any if the party are to split up so
Jarek, Kin, Darius and Balin pause a while witht the glowing coin
whilst Suva, Jiriki, Morin and Dalrylshana head off north with the
Illuminatus.......
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