Meeting Into
the Crypt Umber
Hulks Stone
Heart Vampire
Beryn Keep Sand
Giant
City-Between-Places Beryn's
Farm Bog
Serpent Stronghold 2
Parties Dog
& Horn The
Cells
Escape! Calrhuvianne Souls Hawker
Bag Kin's
Tale Mayor
& Shopping Dhunok
Grael
Karubiat
Elesis Underground
Sun Lizardmen The
Boat Akkenophon Shurudien! Ghurzak!
To Karnak Dice Oracle Mogradjinn Battle The
Hilt Exit Strange
Allies Ghorak
Lan
Farigon Calrhuvianne2 Wraithking Columns Last
Column Galent Zeres-kai Eyrie
Elementals! Golem
Morin soon removes some of Beryn’s levity by bringing him
up to speed with recent events – particularly the Hawker bag
and loss of the lightning gem, as well as the High Dwarves. Beryn's
sits quietly, encouraging details out every now and then, his face
first dropping into a grey promise of thunder before lightening
with an almost accepting look and a shrug of the shoulders.
"I suppose the good thing is there are more players: as long
as the item is not assembled, we are still winning," he says
with a casual dismissiveness.
"It's annoying about that pouch, though."
It turns out that the pouch was purchased as it was meant to protect
an object within it from scrying - it will do that, but was also
a Hawker bag, as you had discovered. This was Beryn hoodwinked and
he seems to think that Azal Magrothir (the curiously effete, hermaphrodite
and no longer entirely human leader of the House of Magrothir) was
the person who hoodwinked him, realising what he was looking for.
Beryn's main irritation is that you didn't mention the ring that
Jiriki wears when you came out of the vampire's crypt - he would
have been forewarned then as to who was involved. But it would seem
that the House of Magrothir were themselves duped and one of their
sons left for dead. Feuds are erupting and leading deadly characters
to become interested in the Sword of Names - whether they yet know
that is what they are interested in or not.
One good thing however, is that he is fairly sure that the odd
effects on the water are linked to the ring - somebody in the House
of Magrothir has strong elemental powers, particularly over water.
They were undoubtedly able to follow your progress over the river
by virtue of Jiriki having the ring; it should be alright to wear
again now. This was the reason that Calrhuvianne travelled over
land from Rin Duras when carrying the brooch he had. At some point,
you will take the gem back that Azal has, he is happy that this
will be a success.
The invisible creature could be anything - from Galent, from the
ogre stronghold (were you followed from there?) from anywhere, really.
Keep the Illuminatus to hand, but don't worry overly - whoever it
is is unlikely to bother you for a little while.
Hawksmoor and Ghull are worrying, and although Beryn says little
of them, his avoidance of the subject leaves the greatest chill
of any comment he makes. He's afraid of Hawksmoor.
It also changes his plans: he must go back to Galent to talk with
H'ronmeer, the mayor - he was happy to loan his labyrinthine device
but now he might need to be persuaded to take a more direct role
in things. And Beryn will need to look at the bag left with him.
This place is old and magical and you need to search it out: Karnak
will keep watch out here, awaiting two of his friends who are due
soon whilst Beryn and Hogun head back to Galent. The Search for
the Sword of Names is still paramount but there is a worry that
political or related events may get in the way of everything and
the prime mover in the search for the Sword is still unknown.
Beryn changes the topic finally:
"This is the place where Baltharak the Munificent first built
a great building. It is an unusual place for dwarves but the magic
in this strange area that allows this wonderful flora and fauna,"
he gestures about him, "frightened many of the beasts that
lived here previously; it gave Baltharak a foothold for some time
before falling into disrepair when the rich veins of ore in the
mountains could no longer be ignored. I am one of few who have known
of this place for a long time but have been unable to enter it until
goodly Hogun acquired the Greenstone for me," he waves behind
him and there is an absurdly small stone circle, centre point of
which is a glowing green rock, the size of a small pebble.
Just beyond that, there is a very sudden drop as a harsh stairway
heads into the earth, almost invisible until it was pointed out.
"Although as it turns out, I'm a bit stuck on the next step
anyway......but I have faith in you all, you haven't failed yet!
Well, not really."
Apparently, down the stairs, there is a heavily locked and magically
trapped door and an alcove: the alcove has a sandstone half-column
above which six keys hover lightly. They appear identical apart
from the heads. And one thing Beryn's research has shown - if any
key is touched, it is chosen. If chosen, the others will disappear
and no second chance will be available until the light of the full
moon has passed overhead again.
"Do you mind if I take the rowing boat?"
Morin warns the old man that Azal Magrothir was quite dismissive
of him but Beryn is not cowed – he is more concerned that
if Hawksmoor and the Ghull realise what was momentarily in their
possession, they could cause much trouble.
He looks gloomy for a second and then stands and stretches, cracking
his fingers against the back of his staff.
"At least if you can get the hilt, I can begin to make plans
to recover the lightning gem and then we are doing rather well,
wouldn't you say!"
His sometimes irksome cheery glibness seems to have reasserted
itself and he prepares to break camp with Hogun as the party prepare
to head into Dhunok Grael.
|