Meeting Into
the Crypt Umber
Hulks Stone
Heart Vampire
Beryn Keep Sand
Giant
City-Between-Places Beryn's
Farm Bog
Serpent Stronghold 2
Parties Dog
& Horn The
Cells
Escape! Calrhuvianne Souls Hawker
Bag Kin's
Tale Mayor
& Shopping Dhunok
Grael
Karubiat
Elesis Underground
Sun Lizardmen The
Boat Akkenophon Shurudien! Ghurzak!
To Karnak Dice Oracle Mogradjinn Battle The
Hilt Exit Strange
Allies Ghorak
Lan
Farigon Calrhuvianne2 Wraithking Columns Last
Column Galent Zeres-kai Eyrie
Elementals! Golem
Waved on by Morin, Kin opens the west door to reveal a corridor.
For a moment - but perhaps it is just the spluttering light of a
newly lit torch - there seems to be an amorphous shape amongst the
cast shadows that disappears off through the north wall. But nothing
remains and nothing has yet leapt forth from the sarcophagi, although
these are watched less as the party is drawn northwards.
West the corridor runs, with a door on the south wall a few feet
along, and it seems at the edge of the torchlight to be opening
out into a room. Meanwhile, the invisibility to undead, after all
this careful checking, is about to fail.
It’s at this point that it is remembered that the party have
an unusual item known as a mapping scroll. Dalrylshana is carrying
it and makes the unilateral decision to use it. Kin's torch flickers
and dims for a moment as the air crackles around the scroll and
lights dance across its face, whisps of smoke spiralling up from
the magical paper. After a few seconds, the scroll has a map and
details
emblazoned across it, a range of about 150ft radius from where Dalrylshana
stands; it carries some intriguing annotations.
“Oracle” is written on the room with the pool, “restroom”
where the bed was, “3 Dragon barrier” in the large northern
room and “Wayfarer’s Gate” seems to confirm the
party’s thoughts. Worryingly, two unchecked areas are marked
“dragon room” and, simply, “evil”. There
are also a couple of small dark shapes marked on the scroll which
may correspond to where shadowy movements were seen.
The room with the sarcophagi has a label reading “gaunts”
which worries Suva – a gaunt is a potent and dangerous undead.
Rare, they are created by bad magic (or good magic gone awry) -
trapped bodies that are kept intact beyond death, the soul unable
to escape.
The cleric gathers his concerns and suggests that the party head
back through the corridor to the restroom and then himself heads
to the oracle room to pray, lighting his hooded lantern. Morin heads
the same way soon after to keep an eye on him.
The restroom is air is scented and relaxing and there is a comfortable
bed, a couple of chairs and a soft carpet underfoot. It's spartan
by a bedroom's standards but is luxury for what you might have expected
here.
The source of the sweet smell is easily found - by the bed there
is a small dragon statue, sat up with its head curved languidly
over a bowl. From the bowl a faint tracery of smoke spirals upwards;
it seems to be some sort of magical incense burner and the smell
is relaxing without being hypnotic, bringing positivity and calm.
The party relax a little and Kin brings up the idea of retrieving
the dice from the two doors so that nobody else can open them whilst
you are searching here – the Moon Gardens door is the quickest
option to try, there being some agreement to the plan, although
Jarek voices warning about splitting up too much when you know there
are undead about.
Jarek and Kin set off as the remaining four rest a little.
Some time later, there are some odd noises from the direction of
the Oracle room and as Darius, Dalrylshana, Jiriki and Balin stir
themselves, Morin and Suva return from the very room, a strange
look about the pair of them. They glance at each other and smile
at some secret experience as they enter but before they can put
forward any explanation, Jarek and Kin also return - lit by lantern
light but bereft of any of the dice and with Jarek checking behind
him constantly, and staying guard in the doorway.
The air remains scented and relaxed, but heavy now with the urgency
of explanation!
It turns out that the dice cannot be removed any further then the
edge of the corridor where they reside without simply disappearing
and reappearing back at the door. Meanwhile there was a strong feeling
of something amiss developing in that entire area.
Suva, looking unusually grim and a little distracted, describes
the experience of he and Morin and it is apparent that the room
marked on the mapping scroll does contain an oracle.
"We spoke to the Oracle.
This is what he said.
'The sword once called Khaath is your quest
And its hilt is beyond yon dragons door
Past beasts described in Calliope's fists
Two doors you have ope'd, now here is one more.
Three doors so similar, this last will part the mist
And the dragons door is no barrier
If three heads are rightly fixed.
The final barrier echoes three again
The number of dragons, you see
Two clues are seen but unknown already
And the last is the curse of milady.'”
Morin adds that they should have been of dragon blood to have been
able to speak to the oracle so doesn’t think they will get
away with any further attempts. He also suggests that the “three
heads” could relate to the statues in the tropical garden
and he and Jiriki set off to see if the statues’ heads are
moveable in any way. They return soon after, having discovered they
are not.
However, Morin had the most discomforting feeling as he glanced
towards the Moon Gardens upon his return, much as Kin and Jarek
had earlier felt. It is his intent to head back towards the darkness
and attempt to secure the area so that nothing that lingers there
might advance.
As the party are discussing tactics, Suva suddenly has a brainwave.
There is a dragon statue here in the restroom and there was one
other in the oracle room. If a third abides in an unsearched area,
then perhaps these are ‘three heads’ from the oracle’s
rhyme. It’s a good plan and so the party splits again –
Jarek starts to check for traps on the other door in the restroom
as Morin, Dalrylshana (lighting the way) and Jiriki head to the
Moon Gardens, Balin following just behind.
Jarek finds the door to be unlocked and untrapped and is ready
to open it when Balin reappears, closely followed by Jiriki and
then Dalrylshana and Morin. From the gauntlets cradled in Balin's
arm, these four clearly didn't get as far as the Moon Gardens, as
the impetuous dwarf could barely resist the items held by the burned
bodies any longer.
However, tucked inside one of the gauntlets is a small booklet
and it is this he is waving attention towards. The Moon Gardens
and 'dragon room' will wait a few minutes.
The author was perhaps vain or just had spare magics to so grandly
title and illuminate such a small tome but titled it is - "The
Last Journal of Grae Calliope"
It occurs to the party that they never did get to know Fendriar's
last name – this is his brother’s journal and so it
would seem that both are sadly claimed by this place. It even turns
out from the journal that it Grae who erected the barriers to the
lizardfolk’s land that Fendriar and his companions later tore
down. It has other information within it, though, that brings some
small compensation to this tragic news.
Firstly, the journal indicates that there is a fourth area accessed
through the other three (tropics, moon gardens and the halls the
party stand in), each route “requiring an alignment of objects”.
The alignment of the three statues in the tropical gardens opened
the portcullis which led to the dice door, the alignment of the
three moon mirrors released the key which led to the dice door there.
Suva’s idea to align three dragon statue heads here sounds
more compeling, with the number three being a repeating motif, apparently
relating to “the three dragons”.
Secondly, the theory in the journal is that Morriaga Philantiri
fled Karubai with something akin to lycanthropy and worked on a
cure in the Moon Gardens. She succeeded only in separating the disease
into an entity in its own right, en entity so evil that as the journal
warned, “Everything that comes from that dark garden is or
will be cursed now that it has been infected by the thing that was
spawned there.”. Thankfully, however, this entity apparently
had none of Morriaga’s knowledge.
Thirdly, this entity, Morriaga’s shadow, is named the Mogradjinn
but neither it nor Morriaga were anywhere to be found when the journal
was written. However, as the Mogradjinn had grown, it had sloughed
its skin and these remnants reputedly wandered with and animation
all their own.
The information is quickly digested and then the party moves: as
Morin takes a torch and heads off to check the (seemingly empty)
room just north of the oracle room, not wishing to leave anything
unchecked, the rest of the party stay together – after all,
the very idea that the large room about to be entered might have
a dragon in it is reason enough to band together with some degree
of worry!
Or glee and expectancy for Jiriki and Balin.
At the edge of the large room, as the 7 strong party crowd into
the corridor, the room appears dark and voluminous. A few markings,
perhaps indentations, can be made out on the floor but it's not
very clear from here. All seems quiet.
Jarek moves slowly into the room as Dalrylshana edges forward to
provide light and warn of anything invisible, if need be - all at
once, the entire party step back involuntarily; as soon as Jarek
crosses the threshold into the room there is a low booming noise
and the large room is filled with blue-tinged light.
As sight is recovered, a hoarse cry is heard and somewhere off
to the north, floating in mid-air, a shadowy humanoid shape is suddenly
rent to dark fragments that dissolve to nothing in the onslaught
of the blue light. The party flinch but feel no ill effects themselves.
The room is huge and the markings on the floor are indeed impressions
in the flagstones; they form the pillow-embossed shape of a stylised
dragon, very much like the ones on the door, except that this one
is enormous!
As the party reel at the sudden change of scale and illumination,
more details quickly sink in: the room is high, extending perhaps
hundreds of yards and appearing to expand in area after around 50
feet up, too. A dragon could fly here unhindered!
The source of light is also evident - in each corner of the room
is a tall silver statue of a dragon, rising 60 feet high. The heads
are each raised slightly and from the fanged mouths, bright blue
flames continuously shoot forward, the jets extending 20 feet into
the room and lighting the entire place but without warmth or smoke.
No dragon does fly though, thankfully.
The only other item in the room is almost missed at first, so close
is it. Just to the right of the entrance into the room, a couple
of feet along and fixed to the east wall, a small steel and bronze
statue of a dragon juts into the room. It looks similar to the incense
statue but this one holds only a bowl of clear water.
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