Meeting Into
the Crypt Umber
Hulks Stone
Heart Vampire
Beryn Keep Sand
Giant
City-Between-Places Beryn's
Farm Bog
Serpent Stronghold 2
Parties Dog
& Horn The
Cells
Escape! Calrhuvianne Souls Hawker
Bag Kin's
Tale Mayor
& Shopping Dhunok
Grael
Karubiat
Elesis Underground
Sun Lizardmen The
Boat Akkenophon Shurudien! Ghurzak!
To Karnak Dice Oracle Mogradjinn Battle The
Hilt Exit Strange
Allies Ghorak
Lan
Farigon Calrhuvianne2 Wraithking Columns Last
Column Galent Zeres-kai Eyrie
Elementals! Golem
Recovering quickly, Kin – the party’s volunteered and
elected speaker - draws his tall elven frame up to its full height,
glances once at the expectant throng and once at this comrades then
begins his tale:
"Ladies and Gentlemen, If I can have your attention for a
short time I'll give you a brief account of the small adventure
my companions and I have had recently. If you'll indulge me I'll
give a quick introduction to the main players in this epic: Darius,
a noble fighter, renowned for his common sense and no nonsense approach
to life and as usual escorted by his noble canine companion Jax."
Darius blushes lightly and shifts awkwardly in his seat as all
eyes drop momentarily upon him. Jax strains under his master's firm
grip to get at a starter...
"Balin, a sturdy dwarf, the bane of a thousand orcs,"
A welcoming rumble from the mostly dwarven audience floods the
room.
"Jiriki, a fearsome barbarian, who is a worthy follower of
his god Kord"
The barbarian smiles, looking around to see who's hardest.
"Suva, a healer and priest of St Cuthbert, the conscience
of the party."
Suva remains quiet, looking to relax but still troubled.
"Jarek, a bowman and scout of some renown and one half of
the greatest debating team ever known, Morin, an expert at ambush
and tactics and the other half of the debating team."
There's a knowing gurgle of laughter - everybody's met people like
that. Jarek and Morin, stay stony faced. Just.
"Dalrylshana, the loveliest member of our party and knowledgeable
in the arcane"
She rises lightly and takes a quick bow to a few non-dwarven admiring
eyes.
"Lastly myself, Kin, a humble storyteller who knows a few
tricks.
"Now that you now know the cast, I'll begin.
"The adventure began when we were asked to help rescue some
poor souls held captive by a cut-throat band of marauding filthy
orcs and their equally fiendish ogre scum."
There's an immediate round of applause at the choice of language.
"The party set off into the marsh and proceeded without too
much incident until Morin shouted a warning cry as simultaneously
the earth exploded and a 40 feet long serpent sprang forth. The
party, whilst surprised, was too well honed a fighting unit to be
at a disadvantage for very long. Magic swirled in the air as a blinding
flash confused the would-be assailant and arrows peppered it from
Jarek's deadly blow. The main fighting unit of Darius, Balin and
Jiriki proceeded to then make short work of the snake with Morin
adding his deft touches from behind whilst performing a merry dance,
avoiding the serpent's sweeping tail.
"That humorous incident passed, the party continued on to
its main destination, namely the orc stronghold. The party, by good
fortune, found an unguarded way into the orc warren. The group proceeded
cautiously with Morin and Jarek scouting ahead.
"It was not long before we found a prisoner but alas things
weren't going to be that easy, this was an orc. There had obviously
been a falling out amongst the rogues. It was at this point that
we knew it was going to be a lot harder than we expected, the orc
was defiant and even when threatened it didn't succumb but threatened
us with our own future demise. We gleaned no information other than
a certain Ghull was a foe to be taken seriously."
There's a slight murmur at this and a couple of the dwarves in
the room stand quietly and leave. Kin continues.
"We left the prisoner and decided to split into two groups
to quicken the search. Balin, Jarek , Darius and I formed one party,
the rest the other party. Our little group found an orc dog handler
and despatched a few orc guards to the after life but otherwise
we found little. The other group headed off, and discovered a suspicious
door which was rigged to trap the unwary. Ahead of that there was
a large set of heavy double doors, with large handles, kind of a
solid diamond in a solid hollow square. They sneaked in, avoided
an illusory pit, and a large guardian beast. The beast couldn't
withstand the might of Dal's magic and the weapons of Kord and St.
Cuthbert, not to mention Morin's deft touches, although it inflicted
serious wounds, particularly on Jiriki."
The barbarian grins proudly in his seat.
"This was obviously a vile dark temple to some evil deity.
Unfortunately an alarm sounded before cleansing could begin and
Morin's group decided to re-join the other party.
"That said a few delaying tactics and diversions were still
put in place despite the hasty exit. I wonder if that orc has figured
how to get out of the room yet seeing as the lock was removed.......?
"The party then carried on and quickly found some cells, which
were guarded, we rapidly rectified that. The prisoners were quickly
released and then escorted from that vile pit to safety. Calrhuvianne
hastened ahead whilst we escorted Morth Greyhammer at a more sedate
pace.
"It is a tale told in brief and I thank you all for listening."
There's a moments pause and then the rapt audience bursts into
applause. It seems the tale has gone down well and the feast begins
amidst a loud hubbub of discussion. A number of times throughout
the meal, members of the party are approached and their hands clasped
and heartily shaken. Kin, as the story teller, is particularly focussed
upon and one serious-faced dwarf introduces himself as a member
of the Greyhammer family. "If ever my family can aid you, you
need only ask."
It is a splendid evening and the first time you've all had to genuinely
relax; it's very welcome.
A number of other tales are told at the end of the meal but it's
clear that most of these are embellished rather than shortened and
garner small arguments and laughter rather than rich applause. The
end of the feast is abruptly signalled when the mayor stands and
brings quiet by stamping his hooves.
"Good friends of Galent, we have tasted a goodly feast this
eve and been blessed by the presence and tale of our newest friends,"
he points an open hand at the party and the (by now quite drunk)
throng cheers loudly. The minotaur brings quiet again.
"If the wisest of you will steady the foolhardy on your way
out, I will bid you all good night!"
He turns to the party.
"A moment in my chambers if you will.......?"
He gestures behind the head table where the two guards have moved
to open two double doors that lead out. Calrhuvianne waves you forward
subtly and heads to the doors himself.
The party and Calrhuvianne move quietly into the mayor's chambers,
a plush and comfortable almost circular room with plenty of seats
and a recently lit, roaring hearth. He bids you sit down and offers
a dark port and tobacco for those who wish it and then speaks in
his impossibly deep voice.
"You tell a good tale, Kin, although curtailed somewhat of
detail, I am quite sure. You're a cautious lot but you're friends
of Beryn Lock's and that's good enough for me. He's a good man with
his heart in the right place," and then he adds absently as
he searches for a pipe, "if not always the brightest of sorts."
There's something distinctly odd about a minotaur smoking a pipe
but he's such an imposing figure, giggles are well stifled.
"Beryn has told me something of your adventures and quest
and it almost makes me long for my own younger days. He's very excited
because he thinks," he pauses a moment, opens the main doors
and dismisses the guards for the evening. "He thinks he's found
the hilt and you are to join him as soon as possible. To this end
I have arranged passage in a boat for tomorrow afternoon."
"My cousin tells me there is another problem that ails you,"
he looks at Suva, "and I know something of the Ceredophilus.
If you wish to free the souls it traps, you need two things to strike
the holding vessel: a weapon made from some part of the beast and
daylight. Daylight must strike the vessel at the same time as the
weapon. For this reason, it is probably deep underground. If you
can get something of the beast, the Greyhammers will gladly forge
a hammer about it. It will take some time, though - a week at least."
"My concern is what the souls are being trapped for - this
is old, dangerous magic; the last time I know it was used, sand
giants were able to walk the land and wraithkings moved in the shadows."
"But here - there are lighter things to do!"
He hands Kin a small wooden box which has an eyeglass in it - the
Oculus of Ostmant, you are told. It will aid in the identification
of any items you might find and can be recharged by casting an identify
spell on it (it has 8 charges at the moment and can store 10 max.).
"A modest payment for your splendid tale, the rest of which
you have already taken, I believe."
He smiles and is clearly not especially worried about the loss
of the items you obtained from the rescue.
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