Meeting Into
the Crypt Umber
Hulks Stone
Heart Vampire
Beryn Keep Sand
Giant
City-Between-Places Beryn's
Farm Bog
Serpent Stronghold 2
Parties Dog
& Horn The
Cells
Escape! Calrhuvianne Souls Hawker
Bag Kin's
Tale Mayor
& Shopping Dhunok
Grael
Karubiat
Elesis Underground
Sun Lizardmen The
Boat Akkenophon Shurudien! Ghurzak!
To Karnak Dice Oracle Mogradjinn Battle The
Hilt Exit Strange
Allies Ghorak
Lan
Farigon Calrhuvianne2 Wraithking Columns Last
Column Galent Zeres-kai Eyrie
Elementals! Golem
Like a walking panacea, Suva moves about the room, healing Balin
and restoring Kin's eyesight without a word other than to call upon
his god.
The three spellweavers then head over to the doors, at Morin's
behest as Morin keeps a lookout for any unexpected movement in the
room with the columns. He indicates the edge of the doorway and
Dalrylshana brings the light of the Illuminatus up for a closer
inspection.
After a few moments conferring, it is agreed: these are powerful
wards, powerful indeed - the mages are sure of that. And Suva recognises
some of the symbols specifically. It seems that this is either some
sort of hybridised magic or it is an interweaving of arcane and
divine spells but whatever it is, the outcome is certain - only
the undead may cross this boundary safely. The wards seem severe,
promising energy drain, curses, flames and destruction of magical
items.
The boundary is checked quickly by hurling an enchanted coin through
it; the coin lands, less it’s enchantment and momentarily
alight but the wards remain in place.
The doorway would seem impossible to pass but another option presents
itself as Morin discovers a secret trapdoor leading beneath the
floor to a narrow, red-glowing passage. The passage leads to a short
lava pit across which the area opens out into a chamber. Sat in
here is a large red dragon and the party move back to consider their
options.
Morin, confident that he will be the most able to avoid a breath
attack, volunteers to speak to the dragon and returns shortly after,
unharmed but unhappy.
"It looks as though the beast is tied to this place until
tomorrow. It agreed to leave at dawn, but that is too late to prevent
the dreadnought from being created out there. Short of that would
be us going in and trying to destroy it or force it out, but the
layout down there would not allow free combat for all."
Dalrylshana, feeling that she may have more luck with the creature,
heads down to talk to it herself as the party decide which of their
seemingly impossible choices to pursue.
Morin and Darius set off to retrieve the trapdoor from the secret
entrance to the stronghold; they return with it some half hour later,
as noon approaches, unharmed and without extraneous adventures to
tell. They have been careful not to open it of course, and this
is why it has taken a while. Meanwhile, attempts to dispel the magic
on the wards has failed and then the party suddenly realise –
underscored by the wailing of Sybelius – that Dalrylshana
has not returned.
She is found sleeping by Jiriki and Morin, a small dart stuck in
her neck. The dragon is nowhere to be seen )nor is the gold it was
atop) but there are two unconscious olog-hai (swiftly and mercilessly
dispatched by Jiriki), also later found to have darts stuck in them.
Morin in particular is concerned as to why a red dragon would be
using darts and whether some of what they have seen has been an
illusion – Jiriki is confused as to why Dalrylshana’s
assailant didn’t just kill her.
Worse still, the Illuminatus us missing from her belongings.
When Dalrylshana finally comes to, she can unfortunately, recall
very little - she stepped around the corridor and was preparing
to speak to the dragon; she remembers it moving...oddly...and then
consciousness simply faded away. She doesn’t recall taking
out the Illuminatus upon approaching it, which is odd as it suggests
that whoever took it somehow knew she had it – or was very
opportunistic. She is very upset about its loss!
“The red dragon probably wasn't a dragon at all... That's
probably why it knocked me out - it knew that I'd be able to tell...
The question is, why did whatever it was tell you, Morin, that it
couldn't move until tomorrow??? Was it just trying to buy time -
or..." [looks instantly sullen] "...did it just want the
illuminatus?? And if so, then why?? - could it be that there are
more illusions here than we have thought??"
Meanwhile, Calrhuvianne is getting a bit antsy - he's been underground
a bit longer than he would like and requires sunlight to heal himself
well. And he also wishes to get going to Galent to take the information
he has. He leaves with the blessing of the party.
Wishing to try all options, and having made the effort to retrieve
the trapdoor, it is rigged to be opened across the warded threshold
from a few feet away by means of some cunningly fixed ropes. The
remainder of the party edge further out of the way, ready to aid
if need be, and then Morin lets the trapdoor unfold across the threshold...
There is a flash of light as the frame is engulfed in flames and
the wooden parts begin to burn; there is also a crackle of light
filling the entire doorway and a burst of dark energy pulses out
from the trapdoor and then snaps back; for a moment, there is a
dark, bat-winged shape framed in the doorway but then it is gone.
The doorway remains intact and the trapdoor burns, its own magics
exhausted.
The wards along the threshold still appear to be in place. With
tuts of disappointment, the party head down the trapdoor and into
the erstwhile dragon's lair.
Two olog-hai lay motionless and dead, despatched mercilessly by
Jiriki; he grins at Balin and marks a "one to me" in the
air at him.
Moving into two groups, the party prepare to search out their quarry
but it becomes quickly evident that the two routes initially noted,
whilst open and accessible, are probably no the route required.
Directly past where the dragon had been stood (the party having
no problem navigating the jump over the short lava pit) there is
another, narrow passage which ends abruptly with a trapdoor in the
roof.
It doesn't take Balin's underground directional sense to tell you
that the trapdoor comes out to one side of the columns in the room;
it is locked but is not warded.
Carefully, and half expecting a fire trap to explode in his face
at any moment, Jarek moves the trapdoor and sets a hand through.
Nothing.
Next a shoulder, his head. Still nothing.
Pretty soon, he is in the room and all still remains calm. The
dead olog-hai do not stir, nor does anything else below ground and
the room is not filled with new enemies to face. The columns await,
and victory awaits, too, it seems.
As Suva prays, the rest of the party wait anxiously for light to
stream through the Hawker Bag that Jarek patiently holds open; as
long as it seems to take, there is only a short while to wait and
then daylight does indeed gleam through into the hellish dark of
the room. For perhaps the first time. Under the light alone, limited
as it is, the twisted shapes that make up the columns seem to turn
and move quickly in the stone - but the movement is as tortuous
as it has always looked.
Mesmerising as the stone bodies' flow might be, this is no time
for voyeurs. Jarek holds the bag steady, leaking light onto the
column and continually adjusting the position of his hand as they
tingle uncomfortably on the destabilised Hawker Bag. Balin and Jiriki
grin at each other as Dalrylshana watches with intrigue, stroking
Sybelius, and then the barbarian's hammer strikes pulls a full swing
and then hurtles in hard on the spot of light. Splinters of stone
fly through the room and a low moan resonates.
Balin follows with a second strike and Jiriki is already swinging
again when he stops and notices the column - already a series of
cracks have spread about it and the moving forms have receded like
wet clay, leaving the columns smooth but for the breaks. The moaning
is rising in pitch and the part react instinctively, feeling the
omens in the air: Suva releases himself from prayer, still speaking
quietly to his god as he blesses the changing column. Dalrylshana
checks the trapdoor to make sure nothing has blocked the route out
as Jarek moves the light source to the second column.
Balin body checks Jiriki to slow him down and make sure he gets
first strike this time and then the second column soon follows the
fate of the first; the first column is shaking now and the moaning
is rising to a deafening pitch. Instinct drives the party the trapdoor
and just in the nick of time – the first column factures at
its middle and begins to collapse, exploding fragments whizzing
through the air. Dust and shrapnel inhibit the view but sounds indicate
the second column is following suite as the party get below the
floor to safety. In the cacophonous roar of shattering masonry,
the moaning, escalated now to screaming pierces the ear-drums more
and then is gone.
Only the sound of tumbling stone is left now as the shaking subsides
and then a whisper rides onto the air beneath the booms. Back and
forth the sound darts, dizzying the senses with its pace and gathering
to a crescendo. With a swooping rush, pale ghostly forms suddenly
appear from the trapdoor, moving down then up and in all directions.
Many glide effortlessly through the party but no harm befalls: there
is only a feeling of release, of enormous relief. Patterns of thought
dance across the party's minds - impressions of people long dead,
not all good, nor bad but all with their souls incarcerated for
a long, long time.
They leave a lingering feeling of thanks and an aura of magic before
at last searching out final rest and then silence and dust begin
to settle again - the trapped souls are free....only a low, slow,
distant booming can be heard moving above ground. Morin’s
voice, shouted through the Hawker Bag, soon explains what it is:
“It did not destroy the thing - it just stopped any further
undead from being added. Suva, you need to get word to Beryn to
warn them. It may not be complete, but the dreadnought is heading
towards Galent with immense speed."
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