Meeting Into
the Crypt Umber
Hulks Stone
Heart Vampire
Beryn Keep Sand
Giant
City-Between-Places Beryn's
Farm Bog
Serpent Stronghold 2
Parties Dog
& Horn The
Cells
Escape! Calrhuvianne Souls Hawker
Bag Kin's
Tale Mayor
& Shopping Dhunok
Grael
Karubiat
Elesis Underground
Sun Lizardmen The
Boat Akkenophon Shurudien! Ghurzak!
To Karnak Dice Oracle Mogradjinn Battle The
Hilt Exit Strange
Allies Ghorak
Lan
Farigon Calrhuvianne2 Wraithking Columns Last
Column Galent Zeres-kai Eyrie
Elementals! Golem
Suva reacts quickly and turns to the rest of the party.
"Surely we must ask that the dreadnought is destroyed?"
Jiriki agrees and Morin adds that the disease its destruction would
carry should be removed - whilst also attempting to ascertain the
being’s name.
"Your own actions have destroyed the construct - but I will
remove the disease it would leave. You choose with honour, when
you could have taken more. Fare well, and good luck."
Noticeably failing to leave its name, the shape fades to nothing
and then the rumbling increase in magnitude all about.
Suddenly, the column explodes but in a fraction of a second the
fragments slow to almost zero velocity and transmute to powder before
speeding out again in harmless cloud.
But this not the end of matters: the stronghold seems to be collapsing
about the party.
Suva casts a prayer spell, hoping it may give some aid as some
of the party begin to head towards the temple. Darius shouts out
to the party, “Weve just come from another exit, lets head
to that as its much closer......”
Darius leads the way and Balin, much as it pains him, realises
that retrieving the cloak and dagger will take him in the opposite
direction from the rest of the party. Impetuous he can be - but
not suicidal.
Swiftly, checking Jarek is alright (and remarkably, but for a very,
very sore arm, he is) the party exit under Suva's blessings. The
whole place seems to be falling apart so there is no time for anything
but a hasty exit down the shuddering passage, slowed momentarily
as the passage narrows, then onwards hastily into a newer portion,
past the corpse of an umber hulk and finally to an exit point. All
the way, the grand symphony of destruction fills the air with a
cacophony of booms.
As the party clamber out of the rising passage and back into daylight
and onto solid ground, dust and splinters of rock billow out of
their exit point, the final death-cough of Ghorak Lan.
The valley remains empty and the thunderous noise starts to subside
as dust rises into the air from over the hill. Getting their bearings,
the party realise they are only yards across the valley from the
waterfall that marked their own secret entrance.
The way to Galent lies out of the valley.
It's a difficult wrench but the party decide to leave the missing
Illuminatus, the vanished Hawker bags, cloak, dagger, dimensional
rift, unchecked olog-hai guard bodies, "dragon" and other
small and unexplained details to the ruins of Ghorak Lan and the
tomb of the wraithking. The minutes of discussion have produced
no dragon climbing to freedom and there is only trust and hearsay
that the Dreadnought is destroyed.
Setting an even pace and staying alert (although if any reinforcements
had arrived to protect the stronghold, they would surely have shown
themselves by now?) the party head back towards Galent, following
the river initially as the large tracts of cut up and smashed landscape
indicate in no uncertain terms which way the Dreadnought went.
Ranedil 6th
Thankfully, the journey, whilst tiring, is uneventful and is halted
about 15 miles from Galent. The party have travelled through the
night and made excellent time, keeping hurrying on as more distance
was passed without finding the Dreadnought. It's after dawn on 6th
Ranedil and fatigue is fairly high but victory is clear: a vast
area is covered in hundreds and hundreds of bodies of ogrish zombies.
The Dreadnought seems to have utterly dismantled itself mid-step
and many of the unmoving zombies are torn to pieces where that have
landed harshly.
And then it strikes the senses that there is no smell other than
that of the hills and grass. Whatever the spirit freed was, it has
cleansed this area, good to its word and no disease will sprout
from this congregation of death.
The Dreadnought is gone, the stronghold is in ruins: certainly
a victory!
And then the party see Beryn: he's crouched, tired-looking, at
the other side of the field of zombies, contemplating, it seems.
Calrhuvianne is with him and waves the party to join them through
the carnage.
Close up, Calrhuvianne doesn't look too well but he explains before
any question can be brought:
"This...thing," he waves his hand over the vast area
of scattered zombies, "It overtook me on my way back here -
I heard it coming from miles. I was bowled to one side by it and
have contracted something but I think I'll be OK; it's easing off
already.
"Although Galent isn't really saved............Beryn?"
Beryn stands and straightens, stretching his back, and sighing.
"It's been a tiring few days!" he begins with a slow
smile. "It's good to see you all looking well. I received Suva's
message, of course, and I've been looking at the note Calrhuvianne
had and it leaves me worried."
"I should tell you first of all that we have given up on Galent;
it is abandoned. Most of the townsfolk have left as the mystical
malaise got worse and rumours and gossip abounded. Moebius is in
hiding, as a cleric in town knew of his presence at my farmstead
and would not stay quiet about it as he began to panic.
"Dhurghumlund is effectively at war. Hawksmoor's plans were
much more advanced than any intelligence the mayor had gathered
suggested. The Dreadnought was a declaration of it - he did not
need it to finish Galent; it is merely a show of strength. The pyres
and obelisks marking out the symbol of the Unnamed were enough to
finish the city and the river link from sea to mountains is broken.
Even now, boats leave Pen Duras for Karubai carrying those who fear
the catastrophe of war. The great stone halls of Rin Duras are closing
and the dwarves are gathering their men from the mines. These are
dark days, indeed. And we have no idea what Hawksmoor will do next.
"But that is not my worst fear."
He waves the notes from the cylinder that Calrhuvianne had been
carrying, "Hawksmoor's plan came to him from a dream dragon,
a dark beast that breathed sinister plots," he reads. "It
is my feeling that this is the Mogradjinn's claws at work - it has
set the country to war by planting a scheme with Hawksmoor. But
it's motive, I am sure, is to keep him away from the Sword of Names
by occupying his other ambitions. The Mogradjinn must have somebody
who has infiltrated Hawksmoor's inner circle."
"The Sword should remain our main thought, though I am unsure
where to pursue it next."
Easing away from his doom-laden comments, he adds, "By the
way, I assume that the stunning destruction of this Dreadnought
is down to you? If the situation was different, I am sure the mayor
would hold another feast in your honour!"
Morin replies as Suva rests and prays.
"With hammers and light through the hawker bags. There were
two columns for it's creation, and one to maintain it. The final
column held within it some spirit, which granted us a wish once
it was freed. We chose to dispel the disease from the dreadnought,
which probably explains why you are getting better Calrhuvianne."
He pauses a while to take in everything that has occurred.
"Do you know where Moebius is hiding?"
“Hmm, that was very good of you all. I wonder who that spirit
was.......?,” muses beryn, “And what else you might
have chosen........”. He seems lost in the possibilities for
a moment and then recovers his concentration.
"No matter. Moebius is in the City-Between-Places. He can
walk safely there, although it means that communication and organisation
is a little strained, to say the least. But you need rest - there
is camp a couple of miles from here where some of Galent's folk
have gathered, deciding on their own fates. There are enough there
for us all to be safe for now and rest easily, I think."
It's not too far, even for tired legs and the warmth of a campfire
is welcome. Dozens of carts are gathered, crammed with belongings
and there must be 200 people there. It's about lunchtime and a rough
and hearty stew is prepared and the party are welcome to partake
- there is a communal atmosphere born in friendship but stretched
to its limits by suffering, loss and argument.
Many of the predominantly dwarven folk greet their heroes with the
best smiles they can muster, recognising them well, but there is
a serious discussion at every cart. Many want to head to their brothers
in Rin Duras, others argue that the way is too dangerous now and
that Pen Duras would be a better option. Still others that whilst
they have been forced out of Galent, they have not abandoned it
and should seek out and destroy the magic that has attacked them.
The party settle and discuss what they should – there is
a strong feeling that battle should be taken to Hawksmoor and Galent
returned to normal.
A couple of younger dwarves rather meekly - clearly impressed with
the elven sorceress' stature and looks, mildly dishevelled as they
are - bring over some strong brandy in a hard leather bag and then
scuttle off, whispering. Bowls of hot food and bread are easily
had - for now, whilst rations are plentiful - and welcome. Soon
the party has naturally found its own space in the caravan and are
gathered to discuss what to do next.
Beryn answers Morin’s questions about Hawksmoor as the rogue
opens his backpack to fish out the amulet from the olog-hai guard
he placed some time ago..
"I think Hawksmoor will be annoyed but no more than that;
the stronghold was already abandoned by the Ghull, which suggests
it had achieved its purpose to me. Hawksmoor's larger plans are
already in motion, whatever they might be.
"But my concern is still the Mogradjinn: whilst you are right
to have concern about the people of Galent and war that looms, that
is entirely playing into the Mogradjinn's plans. Even Hawksmoor
has been manipulated, I am sure of it; if we push our energies towards
defeating the High Dwarf's plans, then how far will the beast's
plans have come by then? What problems might the werewolf have caused
in that time? How much closer might the Sword of Names be to being
made whole?"
Beryn pauses as Morin passes over the amulet, checking the inside
of the pouch it was with interest as he does – it is singed,
presumably by the amulet.
"Hmm. Some sort of scrying device? I'll have to look at this
later........," Beryn says and slips the amulet inside his
robe.
"And do not think your actions have been in vain; whilst Galent
is still uninhabitable, you have avoided its destruction and the
unleashing of a plague upon the ruins. Many of these people and
many more besides would be dead if the Dreadnought had reached its
target.
"And do not also think that the search for the Sword is paused:
we have the hilt and elemental gems. The Mogradjinn has only the
scabbard. And we know where the lightning gem is. And I am also
very sure where the blade is, the trickiest of the items to retrieve.
I will not say where out in the open, however.”
Beryn’s previous comment about being ‘unsure where
to pursue it next’ would seem to have been about which option
to choose, rather than a lack of options!
"As ever, your fate is bound up in the Sword and you must
decide: hope that having some part of the Sword creates a stalemate
as far as its reunion is concerned, be a hero to the people of Galent
and risk the Mogradjinn closing in on the Sword.
"Or , leave Dhurghumlund to fight its own wars and protect
them from an ongoing and greater threat.
"You all must decide. I will take this amulet over to my cart
for study....", he rises to his feet and heads in the direction
of one of two large covered wagons he has indicated as his.
Discussion, laced with quantities of dwarven brandy, ensues again,
this time with the party thinking more that they should go after
the blade – the blade and hilt reunited is a powerful weapon
in its own right, to those with Heredwaith blood inn them. As all
the party have such a lineage, its acquistion would be of great
benefit in combating both the Mogradjinn and the Hawksmoor.
The afternoon passes into the evening as the party get in to full
swing, drinking, relaxing and throwing off the tension and difficulties
of the last few days. It's a whirlwind of motion with dancing and
singing.....most if it not very good...but appreciated nonetheless
by the dwarves, as the entire camp momentarily forgets the brink
that it stands at.
It's a good feeling.
And then dawn approaches and reality with it.
It seems that most of the party have ended up crammed in or around
Beryn's wagons. There are also a couple of the hardier dwarfs that
had lasted well and as sunlight wreaks its painful havok, they stumble
off to find their families with a vague grumble and muttered salutation.
Beryn has some water and a strong-tasting, warm, watery, savoury
concoction which gives life back to tongues and deadens the pain
behind daylight-stricken eyes. A little.
Taking advantage of the situation, he presses for a decision by
the party:
"The lightning gem or the blade? Moebius is elsewhere for
now and you all seemed quite keen to get the blade last night. It
involves a trek to the mountains of Lhandroth-Yar and likely the
most difficult of the three tests; Serestius' hiding place. And
it's barbarian country.
"So," he says, matter-of-factly and in an irritatingly
good mood, "we ride in an hour?"
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