Meeting Into
the Crypt Umber
Hulks Stone
Heart Vampire
Beryn Keep Sand
Giant
City-Between-Places Beryn's
Farm Bog
Serpent Stronghold 2
Parties Dog
& Horn The
Cells
Escape! Calrhuvianne Souls Hawker
Bag Kin's
Tale Mayor
& Shopping Dhunok
Grael
Karubiat
Elesis Underground
Sun Lizardmen The
Boat Akkenophon Shurudien! Ghurzak!
To Karnak Dice Oracle Mogradjinn Battle The
Hilt Exit Strange
Allies Ghorak
Lan
Farigon Calrhuvianne2 Wraithking Columns Last
Column Galent Zeres-kai Eyrie
Elementals! Golem
It’s a day’s march to the
ogre stronghold – horses are not a good idea as they increase
visibility and there are known to be griffons in the area (which would
see the horses as meat). Besides, in the marshland you’ll be
heading for, they would hardly increase speed.
The party leave at dawn in the cold, grey drizzle – Karnak
is apparently in Pen Duras guarding Rhadogan Fleur and neither beryn
nor Hogun will accompany the party as they have other tasks, so
it is only the core party that set off for the rescue and recovery-cum-theft.
North over the hilly landscape, a tributary of the main river is
met, flowing from the west. This is the line to follow, the ground
becoming gradually muddier. Hills are neared as darkness falls;
through the low mist, a bridge can just be seen that leads over
the water to the ogre stronghold. Off to the party’s right
is a sodden, marshy route that leads to a promised second and safer
route in.
The journey has been safe this far but now, coming down from the
hills, carrying what might be a very large pig on a pole, are a
small band of orcs and possibly an ogre. They're about a mile ahead
of the party and are heading towards the bridge: the party elect
for the stealthy options, as it does not look as though they’ve
been seen yet, and take cover rather than attack. This is a good
time ot rest so they move a little away from the overly damp borders
of the tributary and ake watches.
During the night, Jiriki has to battle with his desires to avoid
attacking a party of five orcs carrying fishing rods but morning
comes without incident and the party quickly head off to find the
entrance they require and get out of plain view of the stronghold
before it gets to light.
17th Kanos
The going is difficult as it gets quite swampy but with Morin and
Jarek moving ahead as scouts, the party move on until the two indicate
that soemthing has been spotted. As the majority of the party approach
and are informed of a smoke trail, events suddenly move more quickly
than decisions over approach: Morin's legs bend and his arms spread
for balance as he takes up a hyper-alert balanced posture. Without
glancing to anybody but keeping his eyes on the ground, he snaps,
"Watch out!"
Jarek responds immediately as Morin tumbles to one side: the damp,
fecund earth has more than vegetation dwelling amongst and beneath
its watery channels. The soil swirls as if alive and then erupts
in a shower of fetid, dank mud. As the remainder of the party begins
to react, a long serpent's body rears up from the churned-up ground,
it's body mottled like aged fruit. Three necks twist away from the
long body and each ends in a slavering snake-like, but jagged-toothed,
head, the eyes - green as death in spring - glowering and full of
malice. Forked tongues lick at the air as this new prey is assessed
and then the heads dart for attack as the worryingly swift creature
comes forward, it's matted 40ft body zipping across the ruptured
bogland.
The party scrambles for position, Balin advancing as quickly as
Suva steps back, so that the three warriors can face the serpent
as it careens towards them. It is quick and has attacked before
Jiriki, rage in his eyes, Balin or Darius can steady their feet
but the heads are distracted momentarily by a magical flare created
by Kin and all miss the mark.
Dalrylshana slips forwards and enchants Darius; with Cat's Grace
bestowed on him, he gains his balance more easily and hacks valliantly
at the swamp beast even as two arrows slam into its side, courtesy
of Jarek. Jiriki and Balin follow suit: slipping in the terrible
conditions, their blows nevertheless are true.
Suva stays back, carefully watching battle unfold, ready to lend
a mace to the fray if needed but cautious of using magic that might
draw attention, as Morin has noted in some earlier shouted tactics.
Even if Kin has not.
The size of the serpent and treacherous underfoot conditions make
it difficult to follow any barked plan; just keeping attacking seems
the best ploy - particularly as it seems to be working: large fangs
tear at Balin but miss the wild Jiriki, who flails at one of the
heads and loses his balance in the mud, toppling awkwardly as his
greatsword's momentum drags him over.
Darius and his dwarven companion drive steel home again and further
arrows strike from fleet-footed Jarek, dancing at the periphary
and staying in good range. The heads writhe madly as something like
terror fills the green eyes and Morin adds to its predicament with
a well-placed strike to its back, deftly avoiding the flailing tail.
The mages and Suva cearly spot that they may as well save their
magicks!
For all its ferocity, this beast would seem to better suited to
more animal prey rather than skilled warriors. More blows land and
the heads suddenly rise upwards and then with a hiss and a low,
guttural cry like flesh ripping, the three heads plunge downwards
and outwards to produce three smaller beast where seconds ago there
was one. Two dive into the mud and away, one taking just a further
nick from Balin. The other is too close to Jiriki: maddened and
muddy, he dives for the beast, halting its escape long enough for
Darius to fling his shield to one side and plunge his longsword,
two-handed, through its brain and out the lower jaw.
Only minutes have passed. The bog settles and there is no further
movement or sign of the smaller serpents; they would seem to have
wisely taken flight.
The party regroup and notice that the smoke in the distance seems
to have gone - but there is a figure at the point where the two
hills join, under a mile away, clearly waving the party towards
him.
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